dancross wrote:
Hi there. For the first spell, sleep is an incapacitation sub-effect, requiring a D12 in Psychogenic. To be completely in line with the rules, the spell would need to be maintained into the second round at 1/2 spell point cost, rather than last several minutes automatically. Opposed rolls vs. Willpower are allowed in the second round of effect.
Yes, I know... But I wanted to model the 1st-level Sleep spell found in D&D and C&C. If a D12 is required, then it would be much higher level. Heck, "Dominate" only requires a D10 (and that is a very high-level spell in D&D). And "Hold Person" is a 2nd-level spell in D&D (also an "incapacitating" spell). I don't know how to reconcile the low-level D&D spell with the high-level ERP spell... [Now, maybe you don't care all that much about D&D compatibility, but I think that this would be a major selling point of the game. Look at how well C&C is doing.]
And as far as maintaining it, I figured that once the target was asleep, they would keep sleeping for a while (I know I do!) I figured that in combat, they wouldn't stay asleep very long. I was thinking of it as a "sneak past the guards" spell. But I can see having a chance to wake up (with an opposed roll) before the spell ends.
dunbruha wrote:
I thought that these spells were "missing" from the list.
Spell Name: Sleep
Power Source: Psychogenic
School: Mentalism
Effect: Influence
Manifestation: Psychic
Range: Area
Aspect: Resilience
This spell causes the target(s) to fall asleep. If the target is disturbed, either by physical action or a loud noise, it will awaken. Otherwise, it will remain asleep for a number of minutes equal to the amount of spell points that bypass Resilience.
Quote:
Spell Name: Dispel Magic
Power Source: Any
School: Any
Effect: Dismiss
Manifestation: Negative
Range: Creature or Object
Aspect: Special
This spell ends ongoing spells and spell-like effects that have been cast on a creature or object, or temporarily supresses the magical effects of a permanently enchanted object. To end ongoing spells, the caster must expend spell points greater than those that were expended casting the original spell. To temporarily supress permanently-enchanted objects, the caster must expend spell points greater than a roll of the Die-ranks that the item posesses. The supression lasts the number of rounds that the spell points exceed the Die-rank roll.
dancross wrote:
And perhaps to end ongoing spells, if the original points spent or the creator's ADC unknown, just assign one of the five levels of difficulty (table 2.2), rather than basing it on range.
This is good.
dancross wrote:
I like it. You might say, which is consistent with the rules, that one cannot suppress effects in powers sources other than what is known by the caster.
Yes, I thought about having the power source factor in somehow, but I thought that it would make the spell too restrictive. Maybe some sort of extra level of SP needed to afftect spells from other sources?