One question before game play began was if elves sleep less or have a waking sleep type thing like some other games going on. Rules didn't state (that I could quickly find) so I ruled that they sleep as all other character races do.
1.That's what I'd say. Although, if you want the AD&D 2nd Edition Elves who never seem to sleep, then they'd make ideal guards at night!
Second question before game play came from the PC who is caring a great ax. Wanted to know what would happen if he tried to throw it. Ruled that his base melee att would be dropped and base ranged added and harm bonus would be negated. So instead of rolling melee attack>Axes he would roll Ranged attack>Axes with no harm bonus. Looking at this now, Maybe a better solution would be to have him roll base Ranged attack and keep the harm bonus.
2. You were nice. I might have just had him roll his Ranged ability, and if he wasn't specialized in thrown, he would have had one die to toss. Still, for thrown weapons that house-rule doesn't seem too "out of reach".
Mass combat next. Party bull rushed a door and piled in (After casting all defense spells they had), Unfortunately 30 goblins were waiting for them. They attempted to bluff the whole mass of them which allowed them to back up to the door w/ only the lead PC taking attacks. Then 1 PC in the hall cast Armor on the lead PC blocking the door to the tune of a d6. With his chain mail armor, this gave him a roll of 1d8 and 1d6 to anything that got past his ADPs(Which were shredded after 2 or 3 rounds). The PC in the doorway had cast "Mantle" before rushing in which added 7 pts to his deflect pool.
3. Good tactics.
This brought up the point that once the pool was exhausted could he drop the spell? I said of course and that you could recast it if you wanted to take a round to do it. He of course choose not to since his extra attack was decimating them and w/the extra magic armor he was not getting hurt yet.
4. Yes, an arcanist can drop a spell at will, as can any willing recipient.
This also prompted the question of "Can I just not use my ADPs and roll only armor against it?" I ruled that since it is an Active Defense Pool, you could choose to not use them and take it on your armor instead, but you would have to decide before you saw/heard the damage that attack. I also reminded them that the APDs were guaranteed mitigation while the armor was random.
5. You were right. That's why I made armor random, otherwise one's armor might be always higher than some of the ADPs, which would be silly.
***Extra Weapon Attack/Split Attack house rule here: In the rules it states that an extra attack only gets the harm bonus in the original attack while a Split attack gets it on both dice. This doesn't make sense to me and I reversed the two. So in an Extra Weapon Attack you get full harm bonuses on both attacks, while a split attack you only get the harm bonuses on one of the dice rolled (of the player's choice). This just seemed to make more sense to me especially because you pay for the Extra Weapons Attack w/CPs.***
6. The extra weapon attack get the harm bonus if the original attack used a different weapon. Also, at the fist level of Extra Weapon Attack, he cannot split the attacks. Only when Extra Weapon attack is brought to the level of Mastery can he split the dice (and in that the same rule applies, he extra weapon attack get the harm bonus if the original attack used a different weapon).
He was taking 5 1d6 attacks a round so you can imagine how quickly the APDs went but the magic armor & regular armor kept him safe. After killing slightly less than half, they pushed into the room to allow the other fighters to bring melee weapons into it. This definitely increased the meat grinder effect (The magic armor was dropped at this point).
7. Armor is powerful in ERP, even when randomized, ain't it? And with magic, well, watch out!
The goblins hidden reserve came in at this point from behind, surprising the rear most PC (Scrutinize roll lower than the stealth roll) which allowed for 3 "Sneak attacks" on him. I ruled that No APDs could be used but the armor stood and he would not lose his actions against the foes in front of him. He armor managed to take all but 3 pts which was the first hit to toughness the party had taken in this battle. The lead PC then took 3 pts from the last goblin to face him as well, before he turned to help the rear PC. All in all, 38 goblins lay dead and the PC's took a cumulative loss of 6 toughness points.
8. Wow, tough party. What's your player character party CS? The goblins were D6 fodder, with 6 HPs each and no armor, correct?
It was def a good time.
9. Sounds like a blast
1. I was fine with elves being more normal in their sleep patterns. Thought about making it an advantage for 1 CP as well.
2. I really think I will change it to base ranged ability and let the harm modifier stand...It makes more sense to me now.
3. Yeah I think the battle would have had more PC damage if they had not retreated to the door....of course it would have been shorter as well since more goblins would have died per round.
4. It seemed to go with out saying but I think the rules do mention it? Not sure but why maintain a spell that is not doing anything?
5. Glad I am not the only one this made sense to.
6. I guess I really didn't get this one.
PC 1 has Melee d8>Swords d6 with extra weapon attack level 2 (4 cps)
, is wielding a short sword (+2 harm, + 2 init) and has reflexes of d6.
PC 2 has Melee d8>Swords d6, is wielding a short sword (+2 harm, +2 init) and has reflexes of d6.
PC 3 has melee d8>Swords d6 with extra weapon attack level 2 (4 CPs) and Ambidex (+1 harm bonus)(2 CPs)
, is wielding 2 short swords(+2 harm, + 2 init) and has reflexes of d6.
Example by rules as written:
PC 1 can attack in BP d8 w/damage ranging from 4 to 16(d8 +d6 +2 harm bonus). He then gets another attack at the end of the round w/damage ranging from 2 to 14(d8 + d6). This means he can potentially put out 6 to 30 pts of PO harm in a round
PC 2 can attack twice in battle phase d8 with damages ranging from 3 to 11 (d8 +2 harm bonus)in the first strike and 3 to 8(d6 +2 harm bonus) in the second attack. This means she can put out 6 to 19 points of harm in a single phase
PC 3 can attack in BP d8 w/damage ranging from 5 to 17(d8 +d6 +2 harm bonus-sword +1 harm bonus-Ambidexterity). He then gets another attack with his off hand short sword at the end of the round w/damage ranging from 5 to 17(d8 +d6 +2 harm bonus-sword +1 harm bonus-Ambidexterity). This means he can potentially put out 10 to 34 pts of PO harm in a round
Example by house rule:
PC 1 can attack in BP d8 w/damage ranging from 4 to 16(d8 +d6 +2 harm bonus). He then gets another attack at the end of the round w/damage ranging from 4 to 16(d8 + d6 +2 harm bonus). This means he can potentially put out 8 to 32 pts of PO harm in a round
PC 2 can attack twice in battle phase d8 with damages ranging from 3 to 11 (d8 +2 harm bonus)in the first strike and 1 to 6(d6) in the second attack. Or 1 to 8 (d8) in first strike and 3 to 9(d6 +2 harm bonus) in second strike. This means she can put out 4 to 17 points of harm in a single phase
PC 3 can attack in BP d8 w/damage ranging from 5 to 17(d8 +d6 +2 harm bonus-sword +1 harm bonus-Ambidexterity). He then gets another attack at the end of the round w/damage ranging from 5 to 17(d8 +d6 +2 harm bonus-sword +1 harm bonus-Ambidexterity). This means he can potentially put out 10 to 34 pts of PO harm in a round
The examples above put it more into perspective for me so I understand the extra weapon rules better in a numbers sense. It is just difficult to explain why a split attack that happens in a blink of an eye(Same battle phase) gets harm bonuses on each die while an extra weapon attack that occurs with more time and planning(Final battle phase) does not.
7. Totally saved the day along with the restricted doorway.
8. They have CSs of 47, 34 & 33 thus equaling a 114? I gave the Goblins a 1 HP boost by accident and kept it for continuities sake....so they had 7 HP but the rest was the same. They should have been over matched, by double. Since an equal fight using the usual CS of 7 for the goblins comes out to 16.285 (This should be higher since I raised the HP?). They fought 40 of them in total and only lost 6 points of toughness and almost all ADPs were expended. As I stated earlier, tactics and luck saved the day.
9. All in all, it was a blast for the players 'cause they wiped out a lot of the opposition in a mass battle. That still went smoothly and while we did get through a lot of rounds, they went so quick that it flew.