Resilience and Magic
Posted: Thu May 15, 2008 12:14 pm
In another thread, a rat with this special ability was posted:
As things are now (and I will point out again that I still have yet to actually play the game), it seems that if you want to affect a character with a spell that targets Resilience first, it'll probably take at least a couple rounds of casting to penetrate the victim's Resilience. Once a character's Resilience is depleted, though, he's automatically affected by everything...magic, poison, disease, whatever.
My question: why is there a Resilience passive defense at all? Why not just have the spellcaster roll his Arcanum vs. the target's Resilience or Willpower Ability each time? This would theoretically give even a relatively weak spellcaster a chance at affecting an opponent with the first casting of a spell, and mean that even after a character has been affected by an Influence or Harm spell, he'd have a chance of resisting another spell.Notes: Disease. If the rat penetrates through armor to toughness, then the PC must roll Resistance Ability versus 2D4 (moderate difficulty), or suffer the equivalent of a Curse Effect, subtracting -1 from all rolls until healed.
As things are now (and I will point out again that I still have yet to actually play the game), it seems that if you want to affect a character with a spell that targets Resilience first, it'll probably take at least a couple rounds of casting to penetrate the victim's Resilience. Once a character's Resilience is depleted, though, he's automatically affected by everything...magic, poison, disease, whatever.