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 Post subject: Cinematic Chases
PostPosted: Tue May 06, 2008 6:09 pm 
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Far-Sighted Wanderer

Joined: Sat Feb 16, 2008 7:16 pm
Posts: 37
Cinematic chases are a staple of high adventure stories.

Inspired by Spirit of the Century, here's how I handle chases in ERP.

The lead character decides the difficulty for the round; 1D4 - 2D12.

Make a roll for for each character versus the difficulty number. For each character that fails, the margin of failure is the base amount of potential harm that must be mitigated with either Resilience (fatigue) or Toughness (injury).

If the lead character beats the challenge, add the difference to potential harm for everyone chasing who fails the vs check this round.

If the lead character fails and the chaser beats the challenge, add the difference of the chaser's winning roll over difficulty to the potential harm that the lead character must mitigate; Resilience or Toughness.

A chase is over when the lead character or those making chase reach 0 Resilience or Toughness.

Next up: Mounted Combat


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 Post subject: Re: Cinematic Chases
PostPosted: Wed May 07, 2008 6:15 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 2864
Location: Left Coast, USA
FLGS: Bizarro World
I like it! I like it!

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

VOORAK, L, Hunter, S10, A12, Sm10, P6, I13, L13, AC 10, HP 3, Spear +0 1d8, Init 0; R 0, F 0, W -1, Holy water, Pelt, 3 iron spikes, 50' rope, 3d ration, 4-leaf clover (Find secret doors) (+1), Com +1

SARKLA, C, Gatherer, S9, A14, Sm14, P15, I14, L8, AC 11, HP 4, Knife +0 1d4, Init 1, R 1, F 1, W 1, Chest, Basket of veggies, 2d ration, lg sack, 1lb herbs, waterskin, torch, Seventh son (Spell checks), Com +1

TARR, C, Hunter, S14, A11, Sm15, P13, I7, L7, AC 10, HP 3, Spear +1 1d8+1, Init 0, R 0, F 1, W 1, Holy water, Pelt, 4 torch, flint/steel, 1d ration, sm sack, 10' chain, torch, Fox's cunning (traps), Com

TELVA, RIP


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 Post subject: Re: Cinematic Chases
PostPosted: Wed May 07, 2008 1:35 pm 
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Far-Sighted Wanderer

Joined: Sat Feb 16, 2008 7:16 pm
Posts: 37
GnomeBoy wrote:
I like it! I like it!


Thanks, GnomeBoy! It worked exceptionally well last night. I love how open the system feels.


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