Goodman Games

Fan Forums
It is currently Sat May 25, 2013 8:21 pm

All times are UTC - 6 hours




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Cinematic Chases
PostPosted: Tue May 06, 2008 8:09 pm 
Offline
Far-Sighted Wanderer

Joined: Sat Feb 16, 2008 9:16 pm
Posts: 36
Cinematic chases are a staple of high adventure stories.

Inspired by Spirit of the Century, here's how I handle chases in ERP.

The lead character decides the difficulty for the round; 1D4 - 2D12.

Make a roll for for each character versus the difficulty number. For each character that fails, the margin of failure is the base amount of potential harm that must be mitigated with either Resilience (fatigue) or Toughness (injury).

If the lead character beats the challenge, add the difference to potential harm for everyone chasing who fails the vs check this round.

If the lead character fails and the chaser beats the challenge, add the difference of the chaser's winning roll over difficulty to the potential harm that the lead character must mitigate; Resilience or Toughness.

A chase is over when the lead character or those making chase reach 0 Resilience or Toughness.

Next up: Mounted Combat


Top
 Profile  
 
 Post subject: Re: Cinematic Chases
PostPosted: Wed May 07, 2008 8:15 am 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 10, 2006 3:46 pm
Posts: 1775
Location: Left Coast, USA
I like it! I like it!

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!
Here Be DCC Monsters...

Pbp Secret of Bone Hill characters:
Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit)
Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack
Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll
Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)


Top
 Profile  
 
 Post subject: Re: Cinematic Chases
PostPosted: Wed May 07, 2008 3:35 pm 
Offline
Far-Sighted Wanderer

Joined: Sat Feb 16, 2008 9:16 pm
Posts: 36
GnomeBoy wrote:
I like it! I like it!


Thanks, GnomeBoy! It worked exceptionally well last night. I love how open the system feels.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group