Also I wonder how you rule with Obfuscate effects vs. Curse. Obfuscate effect can penalize everyone attacking you (regardless if Melee, Ranged, Unarmed or Arcanum basically) based on the premise that you are hard to detect for whatever reason. This seem awfully potent where Curse effect will effect "only" one of the above mentioned Abilities.
Well, Obfuscate affects only the ability to see and strike by conventional means. The Curse Effect can target any ability at all.
It came up in the 2nd session we played actually and I have handwaived it since but would like to handle it better than that and in a consistant fashion. I noticed in the revised PDF there were some optional rules for detecting invisible creatures which might be usable?
Yes, several fans submitted ideas that I incorporated as optional rules in the revised PDF. They are:
Dunbruha’s Rule on Hitting
Use the amount of the spell roll
as a penalty to the Scrutiny check
of the foe (Resilience does not
apply). The foe makes a Scrutiny
roll, and subtracts the amount of
the Invisibilty roll. If the result
is < 0, then the foe does not see
the target. If the result is low
(say, 1, 2, or 3), then the foe “sees
something out of the corner of
his eye”, but can’t quite make
out what is there (but could
shoot in that direction). If the
result is greater than 4, then the
foe can see the target. All of this
is for visual Scrutiny only--any
other cues such as odor, sound,
etc would be separate Scrutiny
checks (no penalty).
Evilcat’s Rules pertaining to
1. If a Scrutiny check fully or
almost fully relies on sight (Read
lips), it doesn’t work against
2. If a Scrutiny check uses sight
and others senses and logic
(Movement), roll it as usual, but
apply spell roll penalty.
3. If the Scrutiny check doesn’t
use sight or doesn’t have to
(because the perception is based
on some other sense, including
sixth sense) - it works as usual, no