Active games
Posted: Fri Nov 25, 2011 8:35 am
If there are any active games out there, I'd love to hear about them. I still watch this forum.
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http://www.goodman-games.com/forums/viewtopic.php?f=35&t=20780
cogitare wrote:I do not currently have a game of Eldritch running but I hope to have in the near future.
I will use the rules in a sort of steam punk fantasy setting which is based on a swedish game actually. So I will "port" the Eldritch rules to fit what I need from that setting.
I do not think it will be all that much since most is covered in the existing rules. I will have to add/create a few new races, most likely a few Advantages/Disadvantages (but I'll take that as I go along with creating NPCs and PCs so I create what they need so to speak).
There is a scribe mage in that game which I might have to tweak the magic system a bit for (which will be added on top of the changes I've made to the magic system to make it a cooldown system instead of point based so a mage will never cease to be a mage due to lack of slots/pool/points but might have to resort to lesser magic if he utilizes powerful spells early in combat or in the scene).
Beside this I'll just use the setting as is which I am fairly familiar with
Cog.
That's cool! Creating new Advantages and Specializations and Masteries to fit that setting should be fairly intuitive. I'd say the system almost screams for that kind of customization.cogitare wrote:There's been a change of plans and I will use the Eldritch rules to play a three weekend campaign in the Dark Sun setting. I have started to stat up the races which is progressing nicely. It is fairly easy when it comes to Abilities but I have to create some new Advantages to capture some race-specific stuff from the Athas setting (Elf Run (which might be a specialty for Speed perhaps?) and Dwarf Focus for example).
That sounds reasonable enough. You also might want to add +1 Die-Rank bonus to Strength for the Advantage, thereby increasing the ability to lift and carry.I have created a new Advantage called Great Size which changes the Toughness formula a bit so you use Endurancex3(instead of 2) + Resistance but Agility is only counted as half for the Dodge ADP in order to balance it out a bit.
I agree!dancross wrote:That's cool! Creating new Advantages and Specializations and Masteries to fit that setting should be fairly intuitive. I'd say the system almost screams for that kind of customization.
I have a first draft for Half Giant as wellI have created a new Advantage called Great Size which changes the Toughness formula a bit so you use Endurancex3(instead of 2) + Resistance but Agility is only counted as half for the Dodge ADP in order to balance it out a bit.
Yeah, I might just add that to the Advantage as well. +1 Die rank at which level? Basic tier? Should it have some effect if there is spill over, ie. Basic Feat of Strength at 1d12 already.dancross wrote:That sounds reasonable enough. You also might want to add +1 Die-Rank bonus to Strength for the Advantage, thereby increasing the ability to lift and carry.
yes, to basic tier. Then +1 if already at d12. That should work.cog wrote: Yeah, I might just add that to the Advantage as well. +1 Die rank at which level? Basic tier? Should it have some effect if there is spill over, ie. Basic Feat of Strength at 1d12 already.