Goodman Games
http://www.goodman-games.com/forums/

JG1: Thieves of Fortress Badabaskor
http://www.goodman-games.com/forums/viewtopic.php?f=32&t=3097
Page 2 of 2

Author:  Plaag [ Wed Feb 20, 2008 11:46 am ]
Post subject: 

GnomeBoy wrote:
robertsconley wrote:
So did the sorcerer meet Stephan of Cobaer?

So, wait... Stephen Colbert (http://www.youtube.com/watch?v=DJvY_RftA4I) is in this module?

Now, I'm even more interested in getting it....


http://www.comedycentral.com/sitewide/m ... emId=59913

Yes, that Stephen :)

ShaneG.

Author:  CharlieRock [ Sat Feb 23, 2008 1:03 pm ]
Post subject: 

Are you kidding me?! I never made the connection. :oops:

(I havn't watched much T.V. since '05)

Author:  robertsconley [ Wed Feb 27, 2008 7:33 am ]
Post subject: 

Yes I included a thinly disguised Stephen Colbert in the module with truthiness for all. ;)

Also take a close look at his spell list, it wasn't chosen at random.

Enjoy
Rob Conley

Author:  robertsconley [ Wed Feb 27, 2008 7:40 am ]
Post subject: 

CharlieRock wrote:
Are you kidding me?! I never made the connection. :oops:

(I havn't watched much T.V. since '05)


that understandable. Although I thought the truthiness bit and the spell list would raise some red flags that not all was kosher with this character.

Author:  CharlieRock [ Wed Feb 27, 2008 9:45 am ]
Post subject: 

robertsconley wrote:
CharlieRock wrote:
Are you kidding me?! I never made the connection. :oops:

(I havn't watched much T.V. since '05)


that understandable. Although I thought the truthiness bit and the spell list would raise some red flags that not all was kosher with this character.


He was a very memorable npc. The team was laughing as the sorceror had to deal with him. Maybe they got the joke and nobody clued in the dumb ol' DM? :?

Author:  GnomeBoy [ Wed Feb 27, 2008 10:03 am ]
Post subject: 

robertsconley wrote:
Yes I included a thinly disguised Stephen Colbert in the module with truthiness for all. ;)

Also take a close look at his spell list, it wasn't chosen at random.


Wait... so, what?, you mean -- WAIT! I was right?

Now, this moves to the top of my module purchase list!

Author:  Trathos666 [ Tue Jun 30, 2009 3:16 pm ]
Post subject:  Re: JG1: Thieves of Fortress Badabaskor

I really like this module (the original was one of the first modules I went into when I first played dnd back in the day) and am getting ready to run the revised version using 3.5 rules with my friends once again (probably online via rptools).

Using Autocad, Ive made up a black and white pdf file of the village of badabaskor and have added individual floorplans for each building.
Ive also made a villa plan for one of the generic villas surrounding badabaskor.

The scanned map was slightly off in ratio that I worked with (I traced on top of the scanned image to start with) but the discrepancy is slight.
Id like to dedicate this set of maps to the late Bob Bledsaw, the founder of Judges Guild.

The file has been posted to this site at Prester's Maps and Charts Emporium
http://www.goodman-games.com/presters.html

David Dodge

Page 2 of 2 All times are UTC - 8 hours
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/