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PostPosted: Wed Feb 20, 2008 1:46 pm 
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Ill-Fated Peasant
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Joined: Thu Nov 09, 2006 5:18 am
Posts: 9
GnomeBoy wrote:
robertsconley wrote:
So did the sorcerer meet Stephan of Cobaer?

So, wait... Stephen Colbert (http://www.youtube.com/watch?v=DJvY_RftA4I) is in this module?

Now, I'm even more interested in getting it....


http://www.comedycentral.com/sitewide/m ... emId=59913

Yes, that Stephen :)

ShaneG.

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 Post subject:
PostPosted: Sat Feb 23, 2008 3:03 pm 
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Deft-Handed Cutpurse
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Joined: Tue Oct 31, 2006 3:39 am
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Location: Missouri
Are you kidding me?! I never made the connection. :oops:

(I havn't watched much T.V. since '05)

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 Post subject:
PostPosted: Wed Feb 27, 2008 9:33 am 
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Wild-Eyed Zealot

Joined: Fri Oct 20, 2006 5:47 am
Posts: 61
Yes I included a thinly disguised Stephen Colbert in the module with truthiness for all. ;)

Also take a close look at his spell list, it wasn't chosen at random.

Enjoy
Rob Conley


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 Post subject:
PostPosted: Wed Feb 27, 2008 9:40 am 
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Wild-Eyed Zealot

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CharlieRock wrote:
Are you kidding me?! I never made the connection. :oops:

(I havn't watched much T.V. since '05)


that understandable. Although I thought the truthiness bit and the spell list would raise some red flags that not all was kosher with this character.


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 Post subject:
PostPosted: Wed Feb 27, 2008 11:45 am 
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Deft-Handed Cutpurse
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Joined: Tue Oct 31, 2006 3:39 am
Posts: 262
Location: Missouri
robertsconley wrote:
CharlieRock wrote:
Are you kidding me?! I never made the connection. :oops:

(I havn't watched much T.V. since '05)


that understandable. Although I thought the truthiness bit and the spell list would raise some red flags that not all was kosher with this character.


He was a very memorable npc. The team was laughing as the sorceror had to deal with him. Maybe they got the joke and nobody clued in the dumb ol' DM? :?

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 Post subject:
PostPosted: Wed Feb 27, 2008 12:03 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2270
Location: Left Coast, USA
robertsconley wrote:
Yes I included a thinly disguised Stephen Colbert in the module with truthiness for all. ;)

Also take a close look at his spell list, it wasn't chosen at random.


Wait... so, what?, you mean -- WAIT! I was right?

Now, this moves to the top of my module purchase list!

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: JG1: Thieves of Fortress Badabaskor
PostPosted: Tue Jun 30, 2009 5:16 pm 
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Joined: Tue Jun 30, 2009 4:09 pm
Posts: 1
I really like this module (the original was one of the first modules I went into when I first played dnd back in the day) and am getting ready to run the revised version using 3.5 rules with my friends once again (probably online via rptools).

Using Autocad, Ive made up a black and white pdf file of the village of badabaskor and have added individual floorplans for each building.
Ive also made a villa plan for one of the generic villas surrounding badabaskor.

The scanned map was slightly off in ratio that I worked with (I traced on top of the scanned image to start with) but the discrepancy is slight.
Id like to dedicate this set of maps to the late Bob Bledsaw, the founder of Judges Guild.

The file has been posted to this site at Prester's Maps and Charts Emporium
http://www.goodman-games.com/presters.html

David Dodge


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