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 Post subject: DMs: How'd You Plan That Great Encounter...?
PostPosted: Sat Oct 17, 2009 12:44 pm 
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Cold-Hearted Immortal
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Posts: 2335
Location: Left Coast, USA
This is intended to be the inverse of the 'storytime' threads... Here DMs should tell how they created an encounter or session or scene or ongoing circumstance that played out well, scenes that the players clearly enjoyed or won't stop talking about.

What inspired you to make the encounter what it was? Why did you include the elements that you did? What was the one thing that seemed to push the encounter from serviceable to memorable?

If this thread goes as intended, we'll all have a place to look when ideas run low, and find something to kick-start our brains, or even something to swipe wholesale (who's going to know?).

And... Go!

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: DMs: How'd You Plan That Great Encounter...?
PostPosted: Sat Mar 20, 2010 8:44 am 
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Steely-Eyed Heathen-Slayer
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Joined: Sun Jun 03, 2007 8:23 am
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Location: Auburndale, FL
I guess no one has had an idea for a great encounter in quite some time. :lol: Since 4E I have DMed only two games and the last was a TPK. I used DCC#11 and the party was wiped out in areas 1-3, 1-4, and 1-5. At the beginning of a long corridor the party comes to a trapped portcullis. After getting by they find a secret door and the undead dwarves that were stabbing them through the wall when they were stuck at the portcullis. With the battle going against them the PC's decide to run down the corridor deeper into the dungeon. That did them in. The corridor was trapped three more times.... TPK.

This idea is not mine. It belongs to Chris Doyle(who was nice enough to sign my copy at GENCON a couple of years ago) but could be used in any dungeon crawl as a great encounter. This was one of the $2 modules.

_________________
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


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 Post subject: Re: DMs: How'd You Plan That Great Encounter...?
PostPosted: Sat Mar 20, 2010 1:01 pm 
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Joined: Thu Sep 07, 2006 11:15 am
Posts: 61
Location: Goodman Games East
DCC Fan,

Congrats on the TPK!

That corridor of traps has doomed many PCs. When I wrote that encounter, I never expected it to be such a killer. But time and time again, players fall (literally) into the trap. The only downside: the party gets paranoid and search everything floor, ceiling or corridor for traps in the rest of the adventure. This ends up slowing down the game. Still, its an enjoyable string on encounters.

Did you convert it to 4E, or did you run it in 3.5?


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 Post subject: Re: DMs: How'd You Plan That Great Encounter...?
PostPosted: Sun Mar 21, 2010 7:24 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Sun Jun 03, 2007 8:23 am
Posts: 609
Location: Auburndale, FL
I played 4E and took a character up to 4th level. I really tried to like it but at the end of the day I just couldn't get into the new edition. So I ran DCC #11 and all my games in 3.5.

P.S. I had a much better description of what happened but by the time I had typed it up I was asked to log back in. When I did the whole thing was gone. :roll:

_________________
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


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 Post subject: Re: DMs: How'd You Plan That Great Encounter...?
PostPosted: Sun May 23, 2010 5:49 pm 
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Location: Left Coast, USA
I've been away from these forums for quite awhile -- funny to come back, see this thread bumped, and meanwhile I'm planning to start a new campaign in the Summer with DCC11 after the current one ends...! :mrgreen:

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: DMs: How'd You Plan That Great Encounter...?
PostPosted: Mon May 24, 2010 7:27 am 
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Wild-Eyed Zealot

Joined: Thu Sep 07, 2006 11:15 am
Posts: 61
Location: Goodman Games East
Gnomeboy,

Please post updates on your progress through DCC11. Of all the DCCs I penned, DCC11 is my favorite. I've run it probably half a dozen times, and each time folks fall for pit trap! The best compliment I rec'd was for a special slot run at GAMA a few years ago. A store owner seeked out the DCC11 table specifically to play even though he had already played it once and GMed it once, and he could have played in other events at any of a dozen other tables run by other companies in the same room. At the end of the session, he said it was a blast! And yes, they too blundered into the trap. Love it :lol:

chris


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 Post subject: Re: DMs: How'd You Plan That Great Encounter...?
PostPosted: Tue May 25, 2010 8:26 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2335
Location: Left Coast, USA
I shall endeavor to regale these boards with robust tales of mighty explorers after truth who cross paths with evil and villainy...

Or at least tell you how swiftly they fell down the pit trap. :wink:

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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