Goodman Games

Fan Forums
It is currently Tue Sep 23, 2014 4:22 am

All times are UTC - 6 hours




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: Homebrew Campaign Setting resources?
PostPosted: Fri Mar 06, 2009 8:13 pm 
Offline
Deft-Handed Cutpurse
User avatar

Joined: Tue Mar 11, 2008 12:12 pm
Posts: 254
Location: Portland, Oregon
Does anyone have any suggestions as to where I could find some online resources and advice for fleshing out a hombrew campaign setting? I've had the beginnings of a campaign setting swirling around in the back of my mind since 4E first came out and I'd like to work on it during my off-time and whatnot. Thanks in advance.........


Top
 Profile  
 
 Post subject: Re: Homebrew Campaign Setting resources?
PostPosted: Sat Apr 18, 2009 10:06 am 
Offline
Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1787
Location: On the run.
Troll Lord did a Gygaxian world series a while back. I don't think are still in print after the split from Gygax Games, but they are probably the closest resource I've seen to what you are talking about.

http://www.amazon.com/Gary-Gygaxs-World ... 193127522X

Edit: Yikes! Didn't realize they had gotten so expensive. Sure seems like you should be able to find a couple for @$6.00 in some d20 bargain bin someplace.

//H

_________________
The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


Top
 Profile  
 
 Post subject: Re: Homebrew Campaign Setting resources?
PostPosted: Mon Apr 27, 2009 9:05 am 
Offline
Wild-Eyed Zealot

Joined: Sun May 18, 2008 7:47 pm
Posts: 81
I've just started running a 4E game. My suggestion is create an overview of the world and fill in areas important to the campaign. As the PCs move to other areas or decide they want to play a character from a different area fill in the information. I used DragonMech, Aztecs: Empire Of The Dying Sun and other d20 settings as a basis for my outline and organization. Also I generally suggest to borrowing ideas from everywhere. Some older TSR products had some good worldbuilding information. Unfortunately with the removal of the old pdfs they aren't easily to find.

_________________
Dennis Payne
Identical Games


Top
 Profile  
 
 Post subject: Re: Homebrew Campaign Setting resources?
PostPosted: Mon Apr 27, 2009 3:50 pm 
Offline
Chaos-Summoning Sorcerer
User avatar

Joined: Thu Sep 30, 2004 3:47 pm
Posts: 736
Location: Lexington, KY
One of my favorite ways to build a world is to just come up with a very brief overview of different cities/countries (with more attention paid to the area the players will be starting in) and letting my players do most of the work for me with detailed character histories. :) I tell them "feel free to make up any cities, people, guilds, religions, organizations, countries, etc you may need for your character's background". Once I have all that, I'll fill in any holes as we play.

It works really well if you have creative players who like detailed histories. It gets the players more invested in the setting (even outside of their characters) and gives you plot hooks you can use that tie directly into the setting and characters.

_________________
Dieter Zimmerman
Drunk & Sailor


Top
 Profile  
 
 Post subject: Re: Homebrew Campaign Setting resources?
PostPosted: Tue Apr 28, 2009 10:29 am 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2296
Location: Left Coast, USA
And if you don't have players that enjoy all that background, and it's just you wanting a detailed campaign background, it's less stress to get it all done. Just do with it what you like, as you go along.

I'm kinda there at the moment myself. We've been using the Forgotten Realms as our default setting for nearly two decades. I started running a series of adventures in October, and somewhere along the way, one player made a comment about how the supposed ruler of Aglarond could not be who I was saying it was... However, the game rolled on and no one paid much heed or had their fun diminished.

When I eventually pointed out we were playing 150 years earlier than we usually do, it was cool with everyone. But I hadn't started out with the idea that we were playing in the 'past'. But it fit, worked for me, worked for them, and we're keeping on with it... No big whoop.

They like having a story, and having things tie together, but tight continuity is not job one....

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


Top
 Profile  
 
 Post subject: Re: Homebrew Campaign Setting resources?
PostPosted: Tue Apr 28, 2009 9:07 pm 
Offline
Deft-Handed Cutpurse
User avatar

Joined: Tue Mar 11, 2008 12:12 pm
Posts: 254
Location: Portland, Oregon
Thanks for all the advice!


Top
 Profile  
 
 Post subject: Re: Homebrew Campaign Setting resources?
PostPosted: Mon May 04, 2009 10:34 pm 
Offline
Hard-Bitten Adventurer

Joined: Fri Apr 06, 2007 8:52 am
Posts: 127
xredjasonx wrote:
Does anyone have any suggestions as to where I could find some online resources and advice for fleshing out a hombrew campaign setting? I've had the beginnings of a campaign setting swirling around in the back of my mind since 4E first came out and I'd like to work on it during my off-time and whatnot. Thanks in advance.........


I'd go find a good Wiki site, that will let you create your campaign world piece by piece and link it all together. One site that's good for this, plus has an active forum bouncing ideas off other game setting designers - though many are home-brew designers vs. specifically D&D. That site is called the Campaign Builder's Guild http://www.thecbg.org

There are many other sites like that one, above.

Another place you should go, because your setting will need it is the Cartographers' Guild, because you're going to need a map of your world. Many designers I know almost have to start with a map first then its much easier to develop the rest of your world. I am a regular there. http://www.cartographersguild.com

That should get you on the right path!

GP

_________________
Michael K. Tumey
http://www.gamer-printshop.com
support@gamer-printshop.com


Top
 Profile  
 
 Post subject: Re: Homebrew Campaign Setting resources?
PostPosted: Wed Dec 08, 2010 10:50 pm 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Jun 26, 2009 5:42 am
Posts: 2258
Location: Chicago suburbs
Building a campaign is going to be guided somewhat by the experience of your players. If you have an experienced party then look at the big picture -- what makes this campaign different from any other you've run -- start with a few key locations that fit the style of the game and fill in details after that.

My thought to building a campaign world for inexperienced players is to retrace the steps that I went though in the 1970's, which is to start local and work outward to the more global. My first step involved the creation of a mega-dungeon. I built one which was a dozen or so levels deep with lots of sub-levels and whatnot. This kept the group busy for a while. The second step was to create a local map with a village/city and the dungeon and some wilderness space between the two. This kept the group busy for a while as they hauled loot back to the village to resupply, then returned to the dungeon for further delving. Eventually I expanded to the nation scale as my characters rose high enough in levels to take on a big but faraway baddun.

In either case, don't hesitate to "borrow" locations from books, movies, or other game worlds you've seen. If someone told me to go to Paris, France, I would have an idea what's there even though I've never been there. Using Lankhmar or Rohan or CSIO or other places from books has the same effect on the campaign, where players have the general feeling they know what things are even if they don't have exact details. And you can tweak things to change some of the details to surprise them becasue not everything they "know" is 100% accurate.

Worked for me, anyway.

_________________
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


Top
 Profile  
 
 Post subject: Re: Homebrew Campaign Setting resources?
PostPosted: Fri Dec 10, 2010 10:32 am 
Offline
Steely-Eyed Heathen-Slayer
User avatar

Joined: Sat Dec 04, 2004 9:44 pm
Posts: 630
This is advice I've given before, but I think it still holds true.

In my opinion, the most important resources you can have when writing for publication or writing for homebrew are:
- an inquisitive mind that asks "How can I use this?"
- a notepad

If you're at a zoo and learn about the ecology of desert, make a note.
If you're watching Mythbusters and Jaime and Adam fail to blow something up because of some scientific reason, make a note.
If you're at a museum and wandering through the ancient jewelry section, read the little placards. Then make a note.
If you're reading about some territorial dispute in a far corner of the world and there's a hyperlink on the history of the conflict, click it. Then make a note.

The importance of actual experience cannot be understated.
If you've never been in a real cave and you have the ability, go. Then make a note.
If you're never been in an actual forest and you have the ability, go. Then make a note.
If you've never been in a walled city or castle and you have the ability, go. Then make a note.
If you've never ridden a horse and have the ability, do. Then make a note.

If you can't do any of those things, or if you have questions about anything, the Internet is your friend.
I'm partial to several sites, like:

"Just what does the inside of a volcano actually look like?"
http://www.goodearthgraphics.com/virtua ... rtube.html

"What is the word for 'chief' in Swahili?"
http://www.freedict.com/

"What the Hell is a tourmaline, anyway?"
http://blueceylon.com/gemstones.asp
http://webmineral.com/

"What job does City Guard Gustav's father have?"
http://www.castles-of-britain.com/castle32.htm

"How can I play the sound of a zombie groaning in-game?"
http://www.mysoundfx.com/home/sound-effects.html

I bookmark any interesting sites I come across, and throw them into a big ol' folder (sorted into Language, Historical, and Utilities) that I call RPG Resources.

Anyway, I hope all this helps.

_________________
Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63

Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group