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And if you don't have players that enjoy all that background, and it's just you wanting a detailed campaign background, it's less stress to get it all done. Just do with it what you like, as you go along.
I'm kinda there at the moment myself. We've been using the Forgotten Realms as our default setting for nearly two decades. I started running a series of adventures in October, and somewhere along the way, one player made a comment about how the supposed ruler of Aglarond could not be who I was saying it was... However, the game rolled on and no one paid much heed or had their fun diminished.
When I eventually pointed out we were playing 150 years earlier than we usually do, it was cool with everyone. But I hadn't started out with the idea that we were playing in the 'past'. But it fit, worked for me, worked for them, and we're keeping on with it... No big whoop.
They like having a story, and having things tie together, but tight continuity is not job one....
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! Here Be DCC Monsters...
Pbp Secret of Bone Hill characters: Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 13, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 10, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit) Hector, DWF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Flavia, R.I.P.
& General Yoros, Warrior, Str 13, Agl 8, Stm 17, Per 13, Int 11, Lck 7; HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork, warhorse
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