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Designing a DCC tournament module

Posted: Sun Sep 09, 2007 8:51 am
by fathead
Being a HUGE fan of the tournaments, I'd like to hear more about how these are put together. Obviously, there is a different approach that is taken in constructing a tournament module. What do you look for in encounters? How does the project leader coordinate the various writers? What ARE these clandestine tournament meetings at the local diner and what sort of pie is consumed?

I'd like to hear some tournament stories from the writers and project leaders (similar to what was done in the Castle Whiterock thread...it has made for an interesting read).

Posted: Sun Sep 09, 2007 1:45 pm
by Jengenritz
OK, will do. Been meaning to do it anyway, but I've been kinda busy.

I can only speak with authority on Palace and part of Chronicle, so I'll cover the former 'cause the latter is more or less Harley's show.

Posted: Sun Sep 09, 2007 10:13 pm
by Jengenritz
I've started a new thread on how Palace in the Wastes came to be, here:

http://www.goodman-games.com/forums/vie ... php?t=2531

Posted: Mon Sep 10, 2007 9:19 am
by fathead
Jengenritz wrote:Been meaning to do it anyway, but I've been kinda busy.
Nonsense. Get your priorities straight. ;)
Jengenritz wrote: I can only speak with authority on Palace and part of Chronicle, so I'll cover the former 'cause the latter is more or less Harley's show.
Thanks Adrian. I like what has been posted so far.

I would love to see similar threads on the other tourney modules as well (time permitting, of course).

Let's see...Harley was the lead on Chronicle. Jay Little was responsible for Vault. What about Crypt? Was that Doyle?

Posted: Tue Sep 11, 2007 7:13 am
by ynnen
fathead wrote: Was that Doyle?
Yessir - Crypt of the Devil Lich is the brainchild of Chris Doyle.

Posted: Wed Jan 09, 2008 9:51 am
by fathead
Alright...Joseph's tournament talk has me excited again, so I'm getting my fix by resurrecting this thread.

So, let's hear some more stories from the various tournament module authors!