Goodman Games

Fan Forums
It is currently Thu Apr 17, 2014 3:52 am

All times are UTC - 6 hours




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Ideas for Signature Moves
PostPosted: Fri Jun 03, 2011 11:49 am 
Offline

Joined: Fri Jun 03, 2011 11:25 am
Posts: 2
I'm having trouble coming up with really memorable signature moves for pre-gen characters for a crawl I'm working on for some friends. I want a bunch of pre-gens as there may be some player turn-over between levels (a weekend get-together with multiple games going on). Looking at 4th level characters (PCs first Div III).

So far I have the following ideas (nothing finalized):

For a monk/sorcerer: Bring The Thunder (call, cast shocking grasp, stunning fist)
For a bard: Lullaby Time (call, inspire courage, sleep spell)
For a wizard (conjurer): Grease Fire (call, cast grease, hit downed foe with alchemists fire)
For a wizard (transmuter) or bard: Wrap Him Up, I'll Take Him (call, cast animate rope, throw rope and succeed at entangle)

Thanks


Top
 Profile  
 
 Post subject: Re: Ideas for Signature Moves
PostPosted: Sat Jun 04, 2011 5:45 pm 
Offline
Ill-Fated Peasant

Joined: Thu Mar 10, 2011 11:08 pm
Posts: 3
For a Fighter: call; bull rush; sunder shield successful
Front man types: call; successfull trip attempt; blunt weapon or foot to the nads, or face
one my friend uses as a sorcerer is: call; touch spell (he uses shocking grasp), and share spell with familiar (his is a snake); throw familiar at enimy

thats what I got
hope it helps


Top
 Profile  
 
 Post subject: Re: Ideas for Signature Moves
PostPosted: Sat Jun 04, 2011 8:16 pm 
Offline
Ill-Fated Peasant

Joined: Mon Nov 23, 2009 8:28 am
Posts: 8
Some from players in my games:
"Fire & Ice": call - Alchemist's Fire - manyshot with ice arrows.
"Reap the Whirlwind": call - disarm with spiked chain - trip with spiked chain.
"Harry's Comet": call - thrown morningstar - bull rush.


Top
 Profile  
 
 Post subject: Ideas for Signature Moves
PostPosted: Sun Jul 24, 2011 2:10 am 
Offline

Joined: Mon Jun 06, 2011 1:44 pm
Posts: 2
Location: Austria
Signature moves should have BP like everything else. There should be, like, a cap on BP relative to the moves usage gap and effects, but other than that they should work like other attacks.
Im really curious to know who voted to have the set power...


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group