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 Post subject: X-crawl for DCC?
PostPosted: Wed May 10, 2017 5:49 pm 
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Ill-Fated Peasant

Joined: Wed Apr 26, 2017 6:42 pm
Posts: 6
FLGS: Adventure Gaming
When I was at Gary Con I played through an X-crawl game and the GM mentioned that they might come out with an X=crawl using DCC rules. Does anyone know if this is going to be a thing?


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 Post subject: Re: X-crawl for DCC?
PostPosted: Sat May 13, 2017 6:41 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 9:41 am
Posts: 2681
LeMaster of the Wise wrote:
When I was at Gary Con I played through an X-crawl game and the GM mentioned that they might come out with an X=crawl using DCC rules. Does anyone know if this is going to be a thing?


I am pretty certain that this will be a thing. There are already several X-crawl adventures which use the DCC ruleset.

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: X-crawl for DCC?
PostPosted: Sat May 13, 2017 7:45 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3100
Location: Left Coast, USA
FLGS: Bizarro World
I was at a playtest in February, but I don't know how far off the finished thing is...

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Gnome Boy (aka "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Sir Kelven • Smuggler • L • S14 A8 S11 P12 I7 L10
AC 9, HP 4, Mv 30, In -1, R-1 F0 W0
Staff +1 1d4+1
Sling -1 1d4+1
Flask, waterproof sack, 50’ rope, torch, 21 cp

Toby • Squire • C • S13 A10 S14 P15 I16 L9
AC 10, HP 3, Mv 30, In 0, R0 F1 W1
Longsword +1 1d8+1
Lg sack, steel helmet, 50’ rope, torch • Common, Chaos, Hobgoblin

Havarth • Animal trainer • L • S11 A11 S9 P15 I9 L11
AC 10, HP 1 (of 4), Mv 30, In 0, R0 F0 W1
Club +0 1d4
Chain 10', pony, lg sack, 18 cp

Lucius • Slave • N • S13 A11 S8 P15 I11 L13
AC: 10, HP: 1, Mv 30, In 0, R0 F-1 W1
Flint Dagger +1
Club +1 1d4+1
Flint/steel, strange rock, oil (1)
Lucky Crit tables: +1

RIP
Stinky Pete, Ostler — Spine snapped by a tackling Kith — [candle, bridle, flnt/stl]


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