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Upload

Posted: Fri Jun 30, 2006 1:48 am
by jamat
For all you British people out there Esdevium games are listing Upload as being on their release schedule for next week.

So come on people contact your game shops today and get them ordered.

Jamat

Posted: Sat Jul 01, 2006 6:16 am
by yperiwn
What's that?

Posted: Sun Jul 02, 2006 10:07 am
by malladin_ben
yperiwn wrote:What's that?
Upload: Etherpunk (http://www.goodmangames.com/17622preview.php), the next Etherscope release.

Ben

Posted: Wed Jul 05, 2006 4:34 am
by jamat
Well It's here....I have it......and it looks ok........No it doesn't it looks absolutely fantastic. It puts the punk into cyberpunk but keeps the victorian feel that I so love about this game.

Where do I start, well first I haven't read it, just flicked through but still the new talents and feats are great, the advanced classes are interesting to say the least and the equipment section is a pure catalogue of boys toys (sorry no distrespect to all the ladies out there that play).

But guns, guns, vehicles, general equipment its all here for the taking.

So now I have it i want more ...... Whats next from the warped minds of you designers?

One question (take me out and hit me with a wet kipper for being dense) each advanced class has pre-requesites so I take it you can't have a 1st level character belonging to one of these classes? or can you? if you were to create a character and he / she complied with the pre-requesites could they enter that class or am I totally off the mark?
(please put that kipper down......Oh go on then but just one hit......)

Jamat

Posted: Wed Jul 05, 2006 6:56 pm
by Ken Hart
Jamat,

Delighted you liked Upload: Etherpunk. As for the advanced classes, no, you can't be a 1st-level character with an advanced class. The prerequisites require a certain number of skill ranks, and you can't get those skill ranks without one or (usually) more levels in one of the standard classes. In other words, you can't earn the skill ranks needed for a prerequisite and fulfill the prerequisite at the same time. Does that explain it?

Enjoy!

--Ken

Posted: Wed Jul 05, 2006 10:02 pm
by jamat
Thanks Ken

That explains it clearly. I can now go off and design my character with a gaol in mind

Jamat

Posted: Thu Jul 06, 2006 11:09 am
by malladin_ben
jamat wrote:the new talents ... are great
Thanks, I can take personal pride in that :)
jamat wrote:So now I have it i want more ...... Whats next from the warped minds of you designers?
I don't think I can say yet, but "warped" is a good way of thinking about it :).
jamat wrote:One question (take me out and hit me with a wet kipper for being dense) each advanced class has pre-requesites so I take it you can't have a 1st level character belonging to one of these classes?
Just to add to what Ken has already said, advanced classes are designed so that you can get into them, at the quickest, by 3rd level. Not that this is particualrly written in stone, but so far (i think) all class have worked to this philosophy.

Ben

Posted: Thu Jul 06, 2006 2:31 pm
by jezter6
Bookmarks in my pdf are not working. Anyone else having this issue?

Posted: Sun Jul 09, 2006 11:55 pm
by malladin_ben
malladin_ben wrote:
jamat wrote:So now I have it i want more ...... Whats next from the warped minds of you designers?
I don't think I can say yet, but "warped" is a good way of thinking about it :).
So I guess I can talk about it now...

http://www.goodmangames.com/17624preview.php

Any questions...?

Ben

Posted: Tue Jul 11, 2006 12:24 am
by jamat
Now that sounds really warped...... WHEN DO WE GET IT....WHEN.

Jamat

Posted: Tue Jul 11, 2006 6:47 am
by malladin_ben
jamat wrote:Now that sounds really warped...... WHEN DO WE GET IT....WHEN.

Jamat
Well, the release schedule says september. Generally publishers try to get as much as possible ready for GenCon (mid August), but I don't know whether MotO will manage this deadline or not. If they do I'd guess that you'd be looking at about a month after for things to get over to Blighty, but as I say I don't know for sure. Joseph will know more...

I have mine

Posted: Mon Jul 17, 2006 2:03 pm
by tadk
I have mine and totally love it

thanks to all who participated

Posted: Mon Jul 17, 2006 4:41 pm
by goodmangames
Mysteries of the Occult is at the printer now and on track for Gen Con!

MotO looks cool

Posted: Fri Jul 21, 2006 4:19 pm
by tadk
Mysteries looks awesome

Upload: Etherpunk is one of the best game things I have seen in my 26 sme years of gaming and spot on close to the absolute best CP styled supplement..


nuff said

Re: MotO looks cool

Posted: Fri Jul 21, 2006 11:50 pm
by malladin_ben
tadk wrote:Mysteries looks awesome

Upload: Etherpunk is one of the best game things I have seen in my 26 sme years of gaming and spot on close to the absolute best CP styled supplement..


nuff said
nuff said indeed! Thanks. (and the general feeling on the team is that Mysteries is the best of the Etherscope supplements so far, so how good must that be? :) )

Ben

Posted: Sun Jul 23, 2006 12:10 pm
by Nitril
Could someone give me a breakdown of the product, listing the content, examples of vehicles, equipment, weapons etc?

Thank you!

TOC

Posted: Mon Jul 24, 2006 5:35 pm
by tadk
Ethrepunk Explained
Etherpunk Themes
Character ideas
Talents by class
Values
Fighting Techniques
Feats
Classes Advanced and Prestige
Avatar Engineer
Covert Ops Specialist
Cyberdoc
Etherscape Architect
Field Operative
Forensic Scientist
Gang Leader
Grifter
Hustler
Investigator
Mercenary Elite
Rigger
Road Warrior
Rebel
Retriever
Scope Pyschic
Scope Star
Street Fist
Street Scholar
Street Slinger
Tab Socialite
Tactical Combatant
Tech Scavenger
Traveller Transporter

Cyber Ronin
Scope Knife
Scope Spy
Scum Hunter
Street Templar
Supernaught


and then gear

hope that helps a little

Posted: Tue Jul 25, 2006 11:50 am
by Nitril
Great! Thanks for the info! I might just pick this supplement up!