I like this topic, too. Here's a character I added to the pregens when I ran "Just a Delivery" for my Friday night group and at a convention. (You'll see references to a couple of those PCs in his background.)
Euripides Blake, Adventurer / Human / Broker
Description: The son of a wealthy politician and a famous playwright, Euripedes found the life of luxury “oh so droll.” He has meticulously crafted the image of a devilishly handsome raconteur, willing to seek out new dangers and new passions. When he’s not seducing some debutante or otherwise creating scandals for his family, he is engaged in scholarly pursuit of his greatest interest (aside from himself): the occult.
In his travels, he has also learned much about mysticism and the martial arts, and he is convinced that more knowledge can be revealed through the study of the Etherscope — a belief that introduced him to the mysterious Nicholas Henson. His research has also brought him in contact with Sneevly Smite, and Euripides loves to join Smite’s and Henson’s frequent companions in their exploits — even if he’s not always invited.
Euripides Blake (Broker 1):
CR 1; Medium humanoid (human);
HD 1d6+1; hp 7; Mas 12;
Init +1; Spd 30 ft.;
Defence 11, touch 11, flat-footed 10 (+1 Dex, +0 class);
BAB +0; Grap +0;
Atk +0 melee (1d3 nonlethal, unarmed strike) or +1 ranged (2d4, pepperbox revolver); FS 5 ft. by 5 ft.; Reach 5 ft.;
SQ first amongst equals (Occult); Val self-reliance/enthusiasm; AL self, the occult;
SV Fort +1, Ref +2, Will +1; Ex 3;
Str 10, Dex 12, Con 12, Int 14, Wis 10, Cha 17.
Scope Avatar: HD 1d6+3; hp 9; Mas 17; Init +0, Defence 10, touch 10, flat footed 10 (Dex +0, class +0); BAB +0; Grap +2; Atk +2 unarmed (1d3+2 nonlethal, unarmed strike); SV Fort +3, Ref +0; Str 14, Dex 10, Con 17.
Template: Adventurer (Academic, High Society, Occult).
Skills: Bluff +7, Diplomacy +7, Disguise +7, Hide +3, Knowledge (art) +6, Knowledge (current events) +6, Knowledge (mystical philosophy) +6, Sense Motive +4, Sleight of Hand +5.
Influences: Academic +2, Church +1, High Society +2, Occult +2.
Feats: Combat Throw, Defensive Martial Arts, Personal Firearms Proficiency.
Possessions: Pepperbox revolver, box of 16 rounds, museum pass, cigarette case, gargoyle-headed letter opener.
Wealth: +20.