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| Cold-Hearted Immortal |
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Joined: Fri Mar 10, 2006 3:46 pm Posts: 1775 Location: Left Coast, USA
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I've had a couple ideas for linking DCCs together into campiagns, and while I'm no where near running them (the group meets, theoretically, every two weeks), I thought I'd share them, in case someone finds them useful, interesting, or handy for passing an idle moment here in the forums. The Blue Lady CampaignThe modules are linked by the fact that there is a plague moving into the region/plane of the PCs. The plague is personified in the form of the Blue Lady, who is seen in glimpses before the deadly condition strikes an area. If the Blue Lady can unite in symbolic marriage with a powerful undead entity, the plague itself would become 'undead' and be essentially incurable and even more virulent. This leads the PCs to discover and destroy powerful undead entities in the land, to prevent the increased power of the Blue Lady, against the backdrop of general fear, hysteria and valiant attempts to halt the spread of the plague, as they work their way through the following: The Dread Crypt of Srihoz Bloody Jack's Gold The Blackguards Revenge The Iron Crypt of the Heretics Lost Tomb of the Sphinx Queen The Crypt of the Devil Lich(The Blue Lady has me considering those module off-limits for one-off needs until it's clear I'll never get to run them as this campaign....) A Strong BeginningNo particular theme here, though conceivably it could form the first part of a campaign that continued with the Blue Lady campaign above. Into the Wilds (no need for a special introduction here) (but what's that blue glow we can see in the distance from the Spires?) The Mysterious Tower The Sunken Ziggurat (based on info found in the Mysterious Tower itself, and finishing with) The Vault of the Iron Overlord(I have no idea how to tie that in, it just seems like a great further change of pace) You could even put Heroes Are Made at the front of it all, quite well. Anyway, I think they're neat ideas, even if I did come up with them myself. 
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! Here Be DCC Monsters...
Pbp Secret of Bone Hill characters: Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit) Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
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