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PostPosted: Fri Jan 02, 2009 6:41 am 
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Wild-Eyed Zealot
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Joined: Wed Feb 06, 2008 5:12 pm
Posts: 57
Hi there,

Just a quick question: is the map scale 1 square = 10 feet?

Thanks!


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PostPosted: Sat Jan 03, 2009 6:21 am 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 12:41 pm
Posts: 2701
Location: San Jose, CA
Yes, one square = 10 feet.

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Goodman Games
www.goodman-games.com


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PostPosted: Tue Mar 28, 2017 2:55 am 
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Hard-Bitten Adventurer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 123
FLGS: trig
I could use some clarification, please. Are the stairs that lead up to the tower inside or outside? There is a transition i am just not seeing clearly. There is the cave with the scragg, stairs (inside) and then rain outside, rook attack, guy hanging from flag staff. Where does that inside/outside transition happen?

Are there to be rooks inside the cavern?

Losloris
a man, and so, legally blind


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PostPosted: Tue Mar 28, 2017 8:14 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3153
Location: Left Coast, USA
FLGS: Bizarro World
losloris wrote:
Are the stairs that lead up to the tower inside or outside? There is a transition i am just not seeing clearly. There is the cave with the scragg, stairs (inside) and then rain outside, rook attack, guy hanging from flag staff. Where does that inside/outside transition happen?


My version of the adventure is a later printing with an added adventure, so it may not match-up to yours, page-wise...

The italicized description of the stairs points out that a cold sea breeze blows down from somewhere above, so there must be access to the outside in some form...

The Map forA-1 Scrag Grotto shows the stairs going under something (solid stairs symbol with a line perpendicular to it, and then "faint" stair lines thereafter). For me that's on page 64.

The illustration on page 8 for Area A-2, shows the stairs on the outside. IIRC, the original cover art showed the stairs on the outside, too.

The stairs are on the outside.

_________________
Gnome Boy (aka "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Kelven • Smuggler • L • S14 A8 S11 P12 I7 L10
AC9+, HP 4, Mv 30, In -1, R-1 F0 W0
Sword +1 _
Staff +1 or Sling -1 1d4+1
Scale, Flask, waterproof sack, 50’ rope, torch, 21 cp

Toby • Squire • C • S13 A10 S14 P15 I16 L9
AC10+, HP 3, Mv 30, In 0, R0 F1 W1
Longsword +1 1d8+1
Scale, Lg sack, steel helmet, 50’ rope, torch • Common, Chaos, Hobgoblin

Havarth • Animal trainer • L • S11 A11 S9 P15 I9 L7
AC10, HP 1 (of 4), Mv 30, In 0, R0 F0 W1
Glaive +0 1d10
Club +0 1d4
Chain 10', lg sack, 18 cp

Lucius • Slave • N • S13 A11 S8 P15 I11 L11
AC10+, HP 1, Mv 30, In 0, R0 F-1 W1
Sword +1 _
Flint Dagger +1 [thrown]
Club +1 1d4+1
Hide, Flint/steel, strange rock, oil (1)
Crit table +1

RIP
Stinky Pete, Ostler — Spine snapped by a tackling Kith


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PostPosted: Thu Mar 30, 2017 10:25 am 
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Hard-Bitten Adventurer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 123
FLGS: trig
Okay; I will make a transition so that some of the stairs are outside, yet below the tower. In the 'A' section is a rook encounter and a drawing of rooks attacking a party on stairs that is clearly outside - water is seen in the back ground. Yet there are no outside stairs.

So, yah, I will have the cliff stairs be part in, part out, and then on to the tower.

Thanks

Losloris


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PostPosted: Mon Apr 03, 2017 6:14 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3153
Location: Left Coast, USA
FLGS: Bizarro World
losloris wrote:
... Yet there are no outside stairs.

Well, I think the intent is that 99% of the stairway is circling up the outside of the tower, but there's no reason to not change that, or any other element, to suit your preferences... These things aren't holy writ!

_________________
Gnome Boy (aka "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Kelven • Smuggler • L • S14 A8 S11 P12 I7 L10
AC9+, HP 4, Mv 30, In -1, R-1 F0 W0
Sword +1 _
Staff +1 or Sling -1 1d4+1
Scale, Flask, waterproof sack, 50’ rope, torch, 21 cp

Toby • Squire • C • S13 A10 S14 P15 I16 L9
AC10+, HP 3, Mv 30, In 0, R0 F1 W1
Longsword +1 1d8+1
Scale, Lg sack, steel helmet, 50’ rope, torch • Common, Chaos, Hobgoblin

Havarth • Animal trainer • L • S11 A11 S9 P15 I9 L7
AC10, HP 1 (of 4), Mv 30, In 0, R0 F0 W1
Glaive +0 1d10
Club +0 1d4
Chain 10', lg sack, 18 cp

Lucius • Slave • N • S13 A11 S8 P15 I11 L11
AC10+, HP 1, Mv 30, In 0, R0 F-1 W1
Sword +1 _
Flint Dagger +1 [thrown]
Club +1 1d4+1
Hide, Flint/steel, strange rock, oil (1)
Crit table +1

RIP
Stinky Pete, Ostler — Spine snapped by a tackling Kith


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