So it sounds like the majority of the printed story of Whiterock
is fixed/history, and the things that my players can really influence would be loose ends that I take up and create something more 'custom' from... Correct me if I'm wrong, please.
I am in no way saying that's a bad thing, since every group is different (and this group has gone through plenty of phases in the last 18 years). And I'd love to run all 700+ pages. But it seems that CW
should perhaps wait for another, future version of this group. I'd say half the current group would rather spend their time in Cillamar and not give a fig about the Castle. If I have to create the stuff that they can sink their teeth into, in terms of changing the landscape themselves (as it were), I can create that out of something simpler, save myself from too many threads to keep track of, and save Whiterock
for folks that'd love
a gigantic, highly-detailed, designed-with-love Crawl....
Basically, can't wait...
Thanks for your time and thoughts, guys.
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.Playing RPGs since 1977
• Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be DCC Monsters