So, the other guy bailed and my character had been taken captive, making yesterday's session a solo adventure.
Gotta say, DCC does a wonderful job packaging these modules together, making it easy for me to parse out what is needed for a fun adventure. I scaled this way back. Instead of the rat king per say, I had the bad guy be Azrod the bad guy from room 6. Azrod it was at room 15, with Bryn, my PC, hanging in chains. The picture in the module was perfect eye candy. Also, I moved the two halflings to be watching the sciffs at the water. I think the passage to 10 should be in much better condition than is described just in terms of the bad guys who live there and have to get from point a to b. So, two sciffs with oars. The PCs had to roll agAinst their abilities to see if they were skilled in handling a small boat. Jupiter rolled a 1, making him a master rower. This allowed them to avoid the trap at 10.
Into the final battle against Azrod, who had blurred and mirrored, Roarn rolled a 20 and then 97 on the critical chart. Thus, Bryn was saved and a fun time had by all.