Goodman Games

Fan Forums
It is currently Tue Sep 27, 2016 4:59 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: DCC #30
PostPosted: Mon Dec 31, 2007 5:59 am 
Offline
Cold-Blooded Diabolist
User avatar

Joined: Tue Aug 31, 2004 6:02 am
Posts: 538
Location: Cincinnati, OH
Evil. Tempting me with a sequel!!

Can we have any details on the sequel contained in the "tournament in a box"?

_________________
Dark Oracle of Gaming


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 31, 2007 6:48 am 
Offline
Hard-Bitten Adventurer
User avatar

Joined: Tue Sep 07, 2004 8:46 am
Posts: 168
Location: St. Louis
All I can tell you is... if you made your way through the entire tournament and thought your party could saunter back to town, well... think again. You broke into the Vault. Now you've got to make your way back out!

I was thrilled to be able to write a sequel to help wrap up the epic storylines presented in the tournament module, as well as offer players some additional fun and excitement in this very challenging, grueling and dare I say diabolic adventure!?

_________________
Crypt of the Devil Lich, Dungeon Interludes, The Mask of Death, Adventure Begins, Vault of the Dragon Kings, the Power Gamers Wizard Strategy Guide, The Adventure Continues, Palace in the Wastes and PhoenixCrawl Open


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 31, 2007 6:57 am 
Offline
Cold-Blooded Diabolist
User avatar

Joined: Tue Aug 31, 2004 6:02 am
Posts: 538
Location: Cincinnati, OH
ynnen wrote:
All I can tell you is... if you made your way through the entire tournament and thought your party could saunter back to town, well... think again. You broke into the Vault. Now you've got to make your way back out!


Very cool. Any chance that the PCs will have to endure the treck back through the frozen waste? Something that always intrigued me about the beginning of Vault was the hint of what they endured to GET there.

_________________
Dark Oracle of Gaming


Top
 Profile  
Reply with quote  
 Post subject: Re: DCC #30
PostPosted: Fri Apr 01, 2016 9:26 am 
Offline
Far-Sighted Wanderer

Joined: Wed Mar 30, 2016 8:28 am
Posts: 30
FLGS: Ted's Hobby Shop
I am looking at this adventure as the next place we shall go, but get stuck wondering what am I missing. It has been mentioned in several places that this is a sequel. To what?

LG
just wondering


Top
 Profile  
Reply with quote  
 Post subject: Re: DCC #30
PostPosted: Mon May 23, 2016 4:50 am 
Offline
Far-Sighted Wanderer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 47
FLGS: trig
Does anyone have a write of of their campaign that goes through this module?

It looks awesome, having glanced through a bunch of times, but it is nice to see how others have done before I do.

Losloris


Top
 Profile  
Reply with quote  
 Post subject: Re: DCC #30
PostPosted: Tue May 24, 2016 1:50 pm 
Offline
Far-Sighted Wanderer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 47
FLGS: trig
Phew, that was a slog.

You can find someone's adventure through the VofDK here:

http://usandacat.com/thelair/category/g ... iritstorm/

Just scroll down to Epic Tale #12.

Losloris
about to read it now


Top
 Profile  
Reply with quote  
 Post subject: Re: DCC #30
PostPosted: Wed Aug 24, 2016 2:32 am 
Offline
Far-Sighted Wanderer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 47
FLGS: trig
Okay, read through this a few times. Gonna make the ultimate bad guy Cryonax the ice cold Archomentals, as opposed to any dragon. Cryonax and his side kick Derryn have/are taking over this ancient dragon temple to feed off of its magic.

This allows room for the back story to be useful and for a decent fit into our larger campaign. My hesitation is that fighting an archomental as a 9th level party could be deadly. I'm thinking there should be some space between meeting the two foes.

Losloris


Top
 Profile  
Reply with quote  
 Post subject: Re: DCC #30
PostPosted: Mon Aug 29, 2016 4:32 am 
Offline
Far-Sighted Wanderer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 47
FLGS: trig
I am continuing to prepare for this module and would appreciate any suggestion regarding the horns.

What happens when you blow one, two, all?

I am looking for any good suggestion. This affect could/should be relevant to the Dragons; could/should be beneficial.

Or, it could have something to do with the elemenatals, Cryonax and such.

An idea that just floated thru the synapsis would be to have someone like Obi-Wan-Kenobi appear and offer some type of portent.

Losloris


Top
 Profile  
Reply with quote  
 Post subject: Re: DCC #30
PostPosted: Mon Sep 12, 2016 11:28 am 
Offline
Far-Sighted Wanderer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 47
FLGS: trig
The party returned with their tale of success and woe to the Titan Maladoconious (Doc for short - a joke I like as Titans are generally not short). The had made the greatest advances known through the Fane and had fallen just short of success.

So now, what to do. Khalil (Thf 10) came forward with all of the adventures he & Dorminder had enjoyed regarding the Eye of the Night; that he had recovered some telescope items and given these to his guild; recovered more items and decided that he should not give these to his guild, and, that perhaps everything would be best in the hands of the Council of Elders in NorthEnding. Embla (Ftr 8) was inclined to bring the Olympic rings from the Sunless Garden (which could summon Ogremoch, the earthen archomental) to the hands of Good Sister Karoline of the Council of Elders.

However, Rhiannon (Drd 8) mentioned that while the party was enjoying the Fane of the Egg, she busied herself trying to figure out the Olympic Rings (she could not, Wasabi Pea (MU 7) could). Doc had approached her to find out what's the what with the Snirfiblin (DCC 43, I could not take the spelling/name business in that module and so called them Snirfiblin). Insodoing, Rhiannon found a room at the end of everything that provided a permanency affect; she can now speak any language. And how that room had a portal through which she saw a totally different range of mountains. Way up, she saw a white dragon flying into a batcave which was, from R's perspective, up a 150' sheer rock wall of ice. This sounded enticing, and, Doc was completely oblivious to this portal. Doc also made plain that he is now older, a little slower, and way less inclined to be out adventuring. Could you take care of that, he asked?

The party ventured into the mountains, into the Snirfiblin lair, found the room that granted permanency affects and got nothing out of the deal. The portal did open up revealing a totally different mountain scape that what should be there. Ahead was a sheer wall 150 feet tall with a dragon looking right down upon us. This dragon is the dragon that is cut into the batcave. Man did it freak the party out. To save wind, the party attacked the dragon head and the dragon tail and then realised after the fact that both were a total waste of time and energy. They party is currently stopped at the front door. Rather than have all four dragon heads breath down, which I find severe, only the heads that are not in the right position breath. They have been hit once and are now looking more closely at the text clues.

Losloris


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group