He thought this would work.
it took considerable effort to get Khalil to think about what he was looking at, the circle of triangles as the final entrance portal to get to Skullshank (DCC 14, Eye of the Night), and think about the odd jewelry Khalil had found. As a DM I never pay any overt attention to jewelry when it shows as treasure, yet this time I certainly did. The player looked through his notes as we play less than once a month in this side campaign, found the references to large ear studs that were somewhat triangular in shape, pulled thru his pack and out came the pair he had. One was found in a dragon’s head that was mounted on the wall on the first floor of the Manor. The second was found at a small temple to Olhydra in the Sauhaugin section, just before it lets out to a broader body of water.
Khalil cleaned them up a little and found they fit perfectly into two of the four triangle slots. Once they did, each turned a more particular colour, the one from upstairs green (earth) the other blue (water) We sat at the table and chatted possibilities. Khalil eventually figured out there was an elemental theme at work, and from there his brain disintegrated. A horrible thing to watch. Perhaps he had other things on his mind, what was left of it anyways. We should have called it a night. Or, perhaps we will back track to there when we get back to this (do you guys ever do that, just completely undo what is being done to avoid TPKs?).
We got to the elemental part, the need to find two other pieces that were likely somewhere else in the manor. We stared at the maps (I still continue to love how this module’s maps lay out. a simple thing yet very pleasurable to see a module where you could go left or right as opposed to, say, the Rat King which is almost entirely linear) And, for reasons I really do not understand, Khalil decided that either the air or fire elemental piece would be found amongst the Sauhaugin.
Just to be clear, the air piece is in the Harpy’s tower. The harpy is dead but he never checked out that tower. The fire piece I put in the abandoned cave section, first floor down. What are they called, willips? In there a source of fire had been noticed but ignored.
So, off the sauhaugin side of things we went, being well practiced now in underwater action. We had sacked the Sauhaugin leadership and desecrated the temple to Olhydra not twelve hour ago. As we entered this second time we saw a (female) Sauhaugin carrying something (larvae) towards the open water. This installation was being abandoned. We followed but could not keep up with the swimming. Back we entered, into what was the leaders room. Pomatola was dead and sub leaders were making final evacuation plans. We did not understand any of that, only that they were there and we had ways of ending them. Khalil was quick and effective. And then, another disconnect. Khalil wanted to cut of a leader’s head and use that to scare any other Sauhaugin we came across. However, our elaborate finger communication system (which I actually made the party work out once, as in, 1 is to charge, 2 is to flee. As a DM I figure you do this once and you're good, but you have to do it. We wrote it all out when we first did the Saltmarsh series) did not have code for decapitating heads for the use of future scaring techniques. Dorminder was pissed at the notion of decapitating a now dead person, something we had not done. He wagged his finger at Khalil with a stern look, pointed to how he would leave if this continued. It continued so he left.
The session ended (because of the time of night) just as Khalil was about to enter the last room, the family room, wherein all of the larvae were kept. He is by himself with a Sauhaugin head entering a room that has four females and three males. I’m figuring the females are gonna lose their bananas at an attack against the unborn.
This is quite possibly the end of Khalil.