Papa-DRB...I somehow missed this post entirely...
Without giving away the story line, does someone have such a paragraph and what classes might be best for Castle Whiterock (DCC #51)?CW
is very much a "food groups" dungeon...I'll give you more than a paragraph, though...
Rogues: there are lots of traps and even more secret doors, so rogues are must-have. Some of the hidden areas really require arcane skill to access rather than a rogue's tech. There are a fair number of undead, constructs, and other non-sneak-attack-able foes, but on the other hand one of the hidden levels is all-rogue, all the time.
Clerics: Undead are sprinkled about, and healing is always a must, so cleric is a no-brainer, particularly a good cleric because of some things around the middle of the dungeon. Also, don't expect to summon good-aligned outsiders to your cause...it don't work in CW
Bards: A bardic knowledge-like ability (or spells that do the same) will probably be invaluable because CW
is a living history...knowing what has gone before might help you make better decisions. For a dungeon crawl, there are more than a few situations when Diplomacy could potentially come into play.
Sorcerers and Wizards: We seeded the entire dungeon with spellbooks, so wizards have got plenty of opportunity to learn new spells. Utility spells will go a long way in CW
, so I'd choose wizard over sorcerer. As above, good-aligned outsiders don't answer your calls in CW
...see if you can figure out why.
Monks and Rangers: tracking is less-important, but ranged combat across open areas comes up more than you might think. I would be hard-pressed to think of an appropriate favored enemy, though...there's plenty of everything in this adventure. Monks will find their skill set put to the test again and again, but there's no immediate must-have situation where you need a monk.
Druids: ah, my least-favorite class...nonetheless there's an entire level where druid-ery reigns.
Barbarians, Paladins, and Fighters: paladins get some love in the middle of the module if you find it, so there's that...and there's plenty oh-yes plenty of evil to kill, so definitely take one or two of these guys...just remember that the sword is not always the best answer to a situation
Hope this helps...