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 Post subject: 8th world
PostPosted: Fri Feb 08, 2008 7:46 pm 
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Ill-Fated Peasant

Joined: Fri Feb 08, 2008 7:25 pm
Posts: 6
I am getting ready to run DCC#2 and was wondering what is the 8th world?


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PostPosted: Sat Feb 09, 2008 7:33 pm 
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Mighty-Thewed Reaver
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Joined: Mon Mar 20, 2006 12:35 pm
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Location: Hidden Base in the NJ Wilderness
i have the same question, but i don't think it has been detailed yet

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PostPosted: Sat Feb 09, 2008 9:11 pm 
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Cold-Hearted Immortal
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Location: Left Coast, USA
Is it four worlds after Jack Kirby's Fourth World?

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!
Here Be DCC Monsters...

Pbp Secret of Bone Hill characters:
Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit)
Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack
Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll
Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)


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 Post subject: Re: 8th world
PostPosted: Fri Feb 15, 2008 4:08 pm 
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Far-Sighted Wanderer

Joined: Mon Jul 16, 2007 1:31 am
Posts: 22
[quote="velvetlinedbox"]I am getting ready to run DCC#2 and was wondering what is the 8th world?[/quote]

It isn't really detailed anywhere, so it can be anything you want it to be (so long as it isn't very pleasant). You might want to look at "area 3-8" for a little inspiration, and maybe 2-18.

Personally I just "winged it" whenever it came up, and it went fine for me & my group (we just finished it last week). There are only a few times the players see much about it, and I figured if anyone had high enough spellcraft or some similar knowledge skill I could give them somewhat less vague rumors, and with the general lack of such skills in my group I got away with very vague (and sometimes conflicting) half remembered rumors and bits of info.

In fact the only times it came up was in a library and in the final room.

They spent more time trying to figure out what was up with the creepy shadows, and how the plants in 3-1 are related to the living room of 3-2 (they aren't, but I decided to let them be, since the PCs spent a lot of time figuring out how to "kill the room" and put a real end to the trees)

P.S. it was a great adventure. Tons of fun.

Oh, and are you "just" running #2 or did you get the Dragon Cult Saga to tie it into the savage kings and the sunless garden?

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