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 Post subject: 8th world
PostPosted: Fri Feb 08, 2008 7:46 pm 
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Ill-Fated Peasant

Joined: Fri Feb 08, 2008 7:25 pm
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I am getting ready to run DCC#2 and was wondering what is the 8th world?


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PostPosted: Sat Feb 09, 2008 7:33 pm 
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Mighty-Thewed Reaver
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Location: Hidden Base in the NJ Wilderness
i have the same question, but i don't think it has been detailed yet

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PostPosted: Sat Feb 09, 2008 9:11 pm 
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Cold-Hearted Immortal
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Is it four worlds after Jack Kirby's Fourth World?

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: 8th world
PostPosted: Fri Feb 15, 2008 4:08 pm 
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Far-Sighted Wanderer

Joined: Mon Jul 16, 2007 1:31 am
Posts: 22
[quote="velvetlinedbox"]I am getting ready to run DCC#2 and was wondering what is the 8th world?[/quote]

It isn't really detailed anywhere, so it can be anything you want it to be (so long as it isn't very pleasant). You might want to look at "area 3-8" for a little inspiration, and maybe 2-18.

Personally I just "winged it" whenever it came up, and it went fine for me & my group (we just finished it last week). There are only a few times the players see much about it, and I figured if anyone had high enough spellcraft or some similar knowledge skill I could give them somewhat less vague rumors, and with the general lack of such skills in my group I got away with very vague (and sometimes conflicting) half remembered rumors and bits of info.

In fact the only times it came up was in a library and in the final room.

They spent more time trying to figure out what was up with the creepy shadows, and how the plants in 3-1 are related to the living room of 3-2 (they aren't, but I decided to let them be, since the PCs spent a lot of time figuring out how to "kill the room" and put a real end to the trees)

P.S. it was a great adventure. Tons of fun.

Oh, and are you "just" running #2 or did you get the Dragon Cult Saga to tie it into the savage kings and the sunless garden?

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