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 Post subject: Considering Running Castle Whiterock
PostPosted: Mon Sep 17, 2007 3:05 pm 
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Ill-Fated Peasant

Joined: Tue Nov 01, 2005 11:11 am
Posts: 5
I'm thinking of running a Castle Whiterock dungeon crawl campaign through MapTool on OnlineDnD.com. Will I be able to buy the game in pdf format? If I buy the print version, do I get the online version for free? If I just buy the pdf, is it cheaper? A pdf is much easier to cut and paste room descriptions into MapTool.


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 Post subject:
PostPosted: Mon Sep 17, 2007 5:21 pm 
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Far-Sighted Wanderer

Joined: Mon Jul 16, 2007 1:31 am
Posts: 22
If it is anything like past DCC modules (adventures?) it will be avilable in PDF. The DCCs I have bought in PDF have been less expensave then the print versions (and easier for me to smuggle into work and study on game day). The print version does not include a free PDF version. (I think Mr. Goodman has said he doesn't want to put local game stores at a disadvantage & there is no easy way to sell the PDFs at a local game store -- I assume he means no easy way to make watermarked PDFs at a gamestore)

Again, that is for past DCCs, I have no knolage of what goodman games will do in the future.

Maybe they will manage to somehow get an inexpensave proces to put magic codes under a scratchoff coating so you can buy the print version and know you can get the PDF is nobody scratched off the coating. However I doubt it since printing a custom code on each item off of a print run is not very affordable, and I bet that silver scratchoff coating isn't free, and local game stores don't want to have to watch eveyone who touches a DCC to see if they are scratching stuff off!!!

_________________
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Now Playing: DCC#17 http://web.mac.com/stripes/D%26D/Game_S ... sions.html


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 Post subject:
PostPosted: Tue Sep 18, 2007 12:56 am 
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Chaos-Summoning Sorcerer
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Joined: Fri Jul 07, 2006 1:26 am
Posts: 819
Location: the Towers of Carcosa
stripes wrote:
(and easier for me to smuggle into work and study on game day)

Oh, word up homie. My flash drive (and a friendly DCC or two) gets me through some long, lonely, annoying days at work. :twisted:


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 Post subject:
PostPosted: Tue Sep 18, 2007 10:17 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 1757
Location: Left Coast, USA
Ogrepuppy wrote:
stripes wrote:
(and easier for me to smuggle into work and study on game day)

Oh, word up homie. My flash drive (and a friendly DCC or two) gets me through some long, lonely, annoying days at work. :twisted:


Hunh, and I've just been sitting here in the afternoons, reading The Sunless Garden.... 8)

....come to think of it though, I am the boss.... :lol:

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!
DCC Monsters

Pbp Secret of Bone Hill characters:
Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit)
Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack
Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll
Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)


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