Although my knowledge is not all encompassing, (I still know more than most), the only time something close to this (making to the end then quitting) ever happened was when Clan Yeoman quit in the seemingly last encounter of round 3 in "Palace". In reality there was still one more room, but, that was irrelevant cuz they new they didn't have enough resources to make it past the big boss monster. They just did the smart thing and called it, before the fight even began.
Mouse, are you calling my bluff?
I think what happened is that Jason Little, who is a meticulous drill sergeant...er...um...time keeper, said, "you have 2 minutes left. Do you want to continue or stop here?". Knowing we couldn't finish the combat anyway (we hadn't started the combat yet), we just stopped. If we had the time to finish (resources or not), we probably would have.
I suppose you're right though...it was quitting.
:Fathead kicks the dirt and sulks a bit
In any case, I think this subject has been a little touchy.
Glen Eagles, I definitely see your point. This is the first year that I know of where getting to the final room was actually possible for most teams. So, calling it quits has never been much of an issue until now.
However, the Blood Kings did awesome this year. They called it quits on the last room in the 1st round? Fine. They used it to their advantage and it worked for them. They went on to sweep the tournament this year. Either way, they did well.
So, come on everybody! Group hug.
Let's talk more about the encounters in the tournament. I'm suffering GenCon withdrawal, so I need some good, memorable stories.