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PostPosted: Sat Mar 15, 2008 4:43 am 
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Wild-Eyed Zealot

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Hi all

It's been a while since there was anew post on this thread. I hope you all check in now and again.

Not sure if this has been asked before, but was there a reason for omitting a description of the goddess Denithae from the GMs Guide ?

I know that Cillamar has a temple to Denithae, so she is a fairly important deity in the Northlands. Is there a description anywhere in the DCC line that I can use ?

Thanks in anticipation.

Frank

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PostPosted: Wed Mar 19, 2008 8:01 am 
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frank5471uk wrote:
Hi all

It's been a while since there was anew post on this thread. I hope you all check in now and again.

Not sure if this has been asked before, but was there a reason for omitting a description of the goddess Denithae from the GMs Guide ?

I know that Cillamar has a temple to Denithae, so she is a fairly important deity in the Northlands. Is there a description anywhere in the DCC line that I can use ?

Thanks in anticipation.

Frank


Just skip back two pages. The answer you seek is right there. :)

Or, you can just click on this link:

http://www.goodman-games.com/forums/vie ... c&start=75

(You just need to scroll down a few posts, and you'll see Jeff's answers to your questions.)

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PostPosted: Wed Mar 19, 2008 6:34 pm 
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Mike

Thanks very much for the response and apologies for wasting bandwidth on an already discussed issue. :oops:

THe description posted by Jeff is just what I was looking for.

Frank

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PostPosted: Thu Mar 20, 2008 6:57 am 
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frank5471uk wrote:
Thanks very much for the response and apologies for wasting bandwidth on an already discussed issue. :oops:


No need to apologize! Just glad we could point you in the right direction. :D

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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Thu Jul 10, 2008 3:44 pm 
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I'm late to join the ranks of those who adventure in Aereth but I certainly will do so later this year. First off let me say that this is the finest setting that I have seen in a while. It's written in a truly evocative style, has beautiful artwork and - most important - describes a world that invites to game in it. I'm a diehard Greyhawker since 1982 and this is the first time since I play D&D that I'm going to change my standard setting.

One question though: I noticed that the world is missing something like a common calendar with names for months and days of the week. Was this done on purpose? I could easily write one myself of course but would like to use something official if I can.

Thanks a lot,

Clarence

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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Thu Jul 10, 2008 7:06 pm 
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Sir Clarence wrote:
One question though: I noticed that the world is missing something like a common calendar with names for months and days of the week. Was this done on purpose? I could easily write one myself of course but would like to use something official if I can.


Regarding the calendar - I think it's been mentioned before, but if not ...

Basically, we didn't develop a calendar for the Northlands because a few of the earlier DCCs made reference to months in the standard Gregorian calendar (March, July, etc.). So rather than rewrite "history", so to speak, we left this alone, so we could have some consistency. There's passing mention of a sidereal 365 calendar for the Northlands (pages 3 and 4) of the Gazetteer, as well as a few holidays, but that's why we didn't detail out the calendar for the Northlands.

The Southlands, however, uses a unique calendar (mentioned on pages 44 and 45 of the Gazetteer book) and the Lostlands also has a unique calendar (mentioned on pages 44 and 45 of the Gazetteer book).

If there's some sort of different calendar that fits your campaign better, by all means use it. We won't be offended. :) Our approach with Aereth was a "toolbox philosophy" ... just use what you like or need, and ignore what you don't.

Hope this helps!

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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Fri Jul 11, 2008 4:31 am 
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It helped. Thanks for answering, Mike. :)

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 Post subject: Re:
PostPosted: Tue Sep 02, 2008 10:04 am 
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The population racial percentage breakdowns are also copied over from the freeholds one.

In Green Ronin's Pirate's Guide to Freeport (published after DCC35) the population is about 10,000 people in Freeport. The PGtF is set a couple years after the big freeport modules including one that has a barbarian invasion of Freeport so I don't know if the population was greater pre-invasion.

This population struck me as low for a D&D mercantile hub city that supports its own powerful fleet, but IMO it fits well with a city mainly dependent on trade for its food supply.

Harley Stroh wrote:
James Mishler wrote:
Harley,

I've got a question about the population for the Freeholds. It is listed as being 42,601, which seems really low... and, it just so happens, is exactly the same population as Freeport, which is the next entry. They even have the exact same percentage mix of races.

It seems to me that the population figures for the Freeholds were accidentally copied from the population for Freeport. Can you post the population figures for the Freeholds here? Thanks!


:oops: :oops: :oops:

Let me check my notes and post the proper data. Good catch!

//H


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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Wed Sep 03, 2008 9:02 am 
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I've been a long time delinquent on this one. Let me see if I can make good this week.

On a related topic, when it came to populations in the Áereth, I put a lot of pressure on keeping the counts low. It's more of mud-and-hovel world than say, 3.5 Forgotten Realms. I really wanted the sense of distinction that comes from a band of peasants eking out a living around some smokey huts in the woods ... and then out of the woods rides a warrior with actual armor made of metal and a thick-bladed spear that has seen battle. Doesn't matter if he's first level or tenth --- to the peasants, this warrior is a vision of heroism and self-determinism, a standard that they could never hope to reach.

It all defaults to the world's base assumptions. Good or bad, the PCs are viewed as heroes. They're the focal point whether they want the spotlight or not.

//H

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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Mon Sep 22, 2008 3:29 pm 
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Harley Stroh wrote:
when it came to populations in the Áereth, I put a lot of pressure on keeping the counts low//H


I can only speculate then that the whiskey bottle was open the night you decided to define the population of the Free City of Ternyziem as 438,250 :twisted:

Whilst I am making devilment Harley, could you comment on where the boundary betwen the Northlands and Lostlands actually lies. The Gazeteer specifies that Punjar is in the Northlands, but if I was a world designer (and I am not), I would have made the Lirean Sea the boundary between the two continents. Obviously, you have something else in mind.

Frank

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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Mon Sep 22, 2008 6:14 pm 
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frank5471uk, the Northlands, Southlands*, and Lostlands aren't actually universally acknowledged, sovereign regions with specific boundaries. Most boundaries between legitimate kingdoms, baronies, and principalities are constantly contested as is.

*For example, the Southlands are just what the Northlander explorers first termed the Xulmec peninsula, because it was relatively south of their understanding of the Known Realms at the time. In time, it was revealed just how big the Southlands were, and some of them are actually quite "north" after all. It's just how things develop through history; they don't always work out neatly on maps. We actually went for a realistic approach to labels in that regard. Like how Native Americans were referred to as Indians, when really they were nowhere near India. But the name stuck.

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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Tue Sep 23, 2008 11:40 am 
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frank5471uk wrote:
Harley Stroh wrote:
when it came to populations in the Áereth, I put a lot of pressure on keeping the counts low//H


I can only speculate then that the whiskey bottle was open the night you decided to define the population of the Free City of Ternyziem as 438,250 :twisted:

Whilst I am making devilment Harley, could you comment on where the boundary betwen the Northlands and Lostlands actually lies. The Gazeteer specifies that Punjar is in the Northlands, but if I was a world designer (and I am not), I would have made the Lirean Sea the boundary between the two continents. Obviously, you have something else in mind.

Frank


Heh. Ugh.

Sounds like it time for a 4E DCC world, to me!

//H

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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Tue Sep 23, 2008 1:15 pm 
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And, when would that be coming? :) I could really use it, I think, for my upcoming Punjar campaign...


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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Tue Sep 23, 2008 3:20 pm 
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Jeff LaSala wrote:
frank5471uk, the Northlands, Southlands*, and Lostlands aren't actually universally acknowledged, sovereign regions with specific boundaries. Most boundaries between legitimate kingdoms, baronies, and principalities are constantly contested as is.

*For example, the Southlands are just what the Northlander explorers first termed the Xulmec peninsula, because it was relatively south of their understanding of the Known Realms at the time. In time, it was revealed just how big the Southlands were, and some of them are actually quite "north" after all. It's just how things develop through history; they don't always work out neatly on maps. We actually went for a realistic approach to labels in that regard. Like how Native Americans were referred to as Indians, when really they were nowhere near India. But the name stuck.


Thanks Jeff. It's details like this that make Aereth one of the best ever D&D settings if you ask me.

In Aereth, I am sure that the important boundaries for the inhabitants will be the national boundaries, not the continental boundaries. I can't see too many residents of Punjar worrying over whether they live in the Northlands or the Lostlands. I can see them worrying over who this months taxes should go to though.

However, for my tiny ordered mind, it would help to have a working definition of the Northlands/Lostlands boundary. For my players, I am considering defining the whole of the Southern Province (i.e. north of the Akhneten River and west of the Sentinels mountain range) as part of the Northlands. Everything else east and south of here is the Lostlands. Does that cut across anything you have planned guys ?

Frank

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Last edited by frank5471uk on Tue Sep 23, 2008 3:41 pm, edited 1 time in total.

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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Tue Sep 23, 2008 3:37 pm 
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Harley Stroh wrote:
Heh. Ugh.

Sounds like it time for a 4E DCC world, to me!

//H


Sorry Harley, it was a low blow. I've modified the population of Ternyziem to 1/10th of that in the campaign I am running.

WRT a 4e Gazeteer, I am torn. Whilst I would love to see a Gazeteer Mk II more than anything, I would like it to offer lots of new stuff, not rehashed stuff from DCC 35. I am perfectly capable of editing small details in DCC35 that are 3.5ed specific and need tweaking for 4e (e.g. Deity Domains and the absence of Dragonborn). What I am hungry for is more detail such as that that came out about Morrain in DCC51. I had high hopes of the Punjar gazeteer, but it did little more than whet my appetite.

There are some (loads of) unexplored corners of Aereth. I would like to see some of them start to get filled out (e.g. the origins of the scourgelands, the history of the Theocracy of the Lance, the stories of the Elves and the Druids as they rebuilt from the tragic end of the War of Divine Right, the backstory for the Soulgrave, additional information about The Graves/Sireal Citadel (the prison island off Crieste), who were the Mages of Nemfar and just what are the Nagas up to down in Zimala these days).

There are days where I feel like offering to write some new Gazeteer material myself as I am so impatient to see some more :-) I have written some small amounts of stuff for my own campaigns (you might remember the integration I did of Freeport into Aereth last year, which I eventually posted). I also have successfully integrated the "Shattered Gates of Slaughtergarde" campaign into my version of Aereth and am very proud of the outcome. Having the Knights of the Sable March and the Ordo Arcana vying for power in the Valley of Obelisks in central Crieste was a real blast. However, I have refrained from anything too creative/ambitious as I don't want to define anything that will stop my own version of Aereth being backward compatible with your version.

Hope this helps (and makes sense)

Frank

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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Tue Sep 23, 2008 6:04 pm 
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No worries, Frank. I took it in the spirit in which it was delivered --- with whiskey.

Good input on 4E DCC world. For certain it will need to include enough new material to make it worth the while of all the folks that have been there from the start. This doesn't bother me overly much. It's a big world and there are still many big adventures to be had.

//H

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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Thu Oct 30, 2008 9:56 am 
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Is there any info put together yet about the Gherdian Forests south of Punjar? Thanks!


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 Post subject: Re:
PostPosted: Sun Jul 11, 2010 3:13 pm 
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frank5471uk wrote:
Hi All

Having spent some time preparing some starting material for the start of my Aereth Campaign (using 1st level characters in the WoTC adventure Shattered Gates of Slaughtergarde), I have found that it is not easy to readily explain the geography of Aereth without unleashing the poster sized maps. Even then this gives the following issues

1) The paper maps give away more info than I want for the players

2) The paper maps aren't too good at showing the spatial relationships between the three continents (very confusing for newcomers)

3) They are a tad unwieldy.

4) Scale is not apparently obvious to the players

I therefore used the PDF maps supplied in the electronic version of DCC35 to create the following two maps to orient my players. Each prints out readily on Letter sized paper.

The first map is a modified version of the players map showing the continent names and scale.

Image

The second map is a modified version of of a couple of PDFs to show the entirety of Crieste, again with scale.

Image

There is a 3rd map, which is a modified version of the Valley of Obelisks from SGoS, but I won't post that in case WoTC get worried about copyright. Joseph has already given me permission to post the GG derived maps here.

Hope you find them interesting

Frank



Frank,

I would have PM'd you but I'm too new, and can't :) But searching through this thread, I was wondering if you still have the files for the Aereth maps you did, with scales, etc, from the above post? They'd be a huge help to me as I am starting the homebrew portion of my Punjar-initiated 4e campaign, and the PCs are about to start traveling around the Empire of Crieste. Hope you see this!

Stephanie


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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Sun Aug 15, 2010 3:43 pm 
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I'll engage in wishful thinking and hope I am wrong but, Are there dead tree versions available, or is the description under the adventure finder only there for completeness? I do own the PDF but I wouldn't mind spending the $70 for a physical copy if available.

Thanks,
Warren


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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Thu Jun 09, 2011 3:23 am 
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Is their anyway to buy a PDF of the maps in The Known Realms Box? I assume that the PDF on RPGNow has the maps, but I do not want to pay that price just for the maps. Then I can just print off the area in which my characters will be adventuring :shock: :shock:
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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Thu Jun 09, 2011 8:07 am 
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Leo Bao wrote:
Is their anyway to buy a PDF of the maps in The Known Realms Box? I assume that the PDF on RPGNow has the maps, but I do not want to pay that price just for the maps. Then I can just print off the area in which my characters will be adventuring :shock: :shock:
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Wow, now that's an unusual post -- on-topic spam.
:?

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Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Fri Jun 10, 2011 5:01 am 
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GnomeBoy wrote:
Leo Bao wrote:
Is their anyway to buy a PDF of the maps in The Known Realms Box? I assume that the PDF on RPGNow has the maps, but I do not want to pay that price just for the maps. Then I can just print off the area in which my characters will be adventuring :shock: :shock:
Chanel Fashion Handbags Ball Grain Leather Red 47976
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Wow, now that's an unusual post -- on-topic spam.
:?

:lol: I guess the evil spambot has gotten smarter. It has humans working for it now.

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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Tue Sep 16, 2014 6:42 pm 
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a member of my group has combined all the PDF maps into one image. Would Joe be interested in it, to add to the PDF Bundle?

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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Wed Sep 17, 2014 7:42 pm 
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Treebore wrote:
a member of my group has combined all the PDF maps into one image. Would Joe be interested in it, to add to the PDF Bundle?


Treebore! Wow, I didn't know you visit these boards. You are a major player on the Troll Lord boards. Happy to see you.

If Mr. Goodman hasn't responded within a week, I'd suggest private messaging him. It seems the Goodman Game crew is enamored with Google +.


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 Post subject: Re: DCC #35: Gazetteer of the Known Realms
PostPosted: Tue Sep 23, 2014 5:55 pm 
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JediOre wrote:
...It seems the Goodman Game crew is enamored with Google +.

I don't know if the Dark Master is on G+ or not... but he does respond to e-mails (info@...) if it comes to that.

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Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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