frank5471uk wrote:
Has anyone got any of the later Freeport stuff from GR. Does it expand on the world around Freeport (and hence probably introduce conflicts with my piece above) or does it pretty much stick with the city ?
I hear that the new Freeport material will wind the clock forward 5 years. Should be interesting.
Frank
The Pirate's Guide to Freeport provides a small optional sketched out world outside of Freeport but it is a little wierd. The world is literally centered on Freeport on the Avol Islands which lie atop the body of Yig where it crashed to earth after his fight with Hastur destroying and submerging Valosa. The world was made by Yig and he pulled in other lands around it leading to some Norse in the north, Hamunaptra D&Dized Egypt in the south, and GR's Najara or whatever the heavily psionic lands of the vaguely pseudo India is called is off to the east or west (I forget). The Northern Continent is detailed with a big necromancer past empire thing going on.
The northern continent conflicts a little, but it is worth ditching the GR version IMO. The neat part is that there is a northern continental war that Freeport was going to get into but then did not.
The Pirate's Guide is set after the events of the Freeport Trilogy, Black Sails, and the Succession Crisis. Freeport is ruled by a new sea lord and the Captain's Council.
I just got DCC35 pdf today and I was surprised and dissapointed at the Freeport part. I am running a Freeport trilogy game and bought the Freeport DCC thinking it would complement well. I was interested in seeing how Aereth incorporated freeport, what the northern continent war would be, how Yig and Hastur and their conflict would be fit into the world timeline, and why Freeport was put on a peninsula instead of an island when the original Freeport details were all completely OGC that could be used and incorporated into various worlds.
A missed opportunity, too bad.
I really like the rise and fall succession of nonhuman empires for Aereth though and I'm still glad I got DCC35.