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 Post subject: Starting Packages
PostPosted: Tue Aug 22, 2006 5:41 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 259
Location: Wichita, KS
Thought I'd make up starting packages, like those at the end of each class description in the PHB, for the Dragonmech classes.

Here's the first one (I'll probably post 1 per week).

Gnome Coglayer Starting Package

Armor:
Chainshirt (+4 AC, armor check penalty -2, Speed 20 ft., 12.5 lbs).
Light wooden shield (+1 AC, armor check penalty -1, 2.5 lbs).
Weapons:
Club (1d4, crit x2, range inc. 10 ft., bludgeoning, 1.5 lbs).
Heavy Crossbow (1d8, crit 19-20/x2, range inc. 120ft., piercing, 4 lbs).
Skill Selection: pick a number of skills equal to 8+Int modifier.

Code:
Skill               Ranks          Ability          Armor Check Penalty
Craft(blacksmithing)  4            Int
Craft(mechcraft)      4            Int
Disable Device        4            Int
Knowledge(any)        4            Int
Listen                4            Int
Mech Pilot            4            Int
Appraise              2            Int
Decipher Script       2            Int
Forgery               2            Int
Open Lock             2            Dex
Search                2            Int


Feat: Gearhead
Gear:Backpack with waterskin, one day's trail rations, bedroll, sack, flint & steel, artisan's tools, hooded lantern, 5 pints oil, 4+Int modifier Steam Powers, Case with 10 crossbow bolts.
Gold:10d4 gp.


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 Post subject: Mechjockey package
PostPosted: Wed Aug 30, 2006 5:13 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 259
Location: Wichita, KS
Dwarf Mechjockey Starting Package

Armor:
Pilot's Armor (+3 AC, armor check penalty -1, Speed 20 ft., 15 lbs).

Weapons:
Rapier (1d6, crit 18-20/x2, piercing, 2 lbs.)
dagger (1d4, crit 19-20/x2, range inc. 10 ft., piercing or slashing, 1 lb.)
light crossbow (1d8, crit 19-20/x2, Range Inc. 80 ft., piercing, 4 lbs.)

Skill Selection: pick a number of skills equal to 4+Int modifier.

Code:
                                               ARMOR CHECK
SKILL                    RANKS     ABILITY       PENALTY
Mech Pilot                4         Dex
Knowledge (mechs)         4         Int
Knowledge (steam engines) 4         Int
Balance                   4         Dex            -1
Craft (mechcraft)         4         Int
Climb                     4         Str            -1
Spot                      4         Wis
Listen                    4         Wis


Feat: If Dex 13+ Mechwalker, if lower Natural Pilot.

Gear: Backpack with waterskin, one day's trail rations, bedroll, sack, flint & steel, artisan's tools, hooded lantern, 5 pints oil, case with 10 crossbow bolts.

Gold: 5d4 gp.


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