New Prestige Class Idea
Posted: Sat Jul 15, 2006 4:02 pm
Came up with an idea for a new prestige class kinda based on the arcane archer class from the DMG. As almost all of the elven mechs have arcane spell activation items (wands), I thought a Mech pilot/caster prestige class made a lot of sense. So here it is:
MECH MAGE
Hit Dice: D4
Requirements
Race:Elf or Half-Elf.
Mech Attack Bonus:+5
Feats:Combine Spell, Mechwalker, Skill Focus (concentration)
Spells: Ability to cast 1st-lvl arcane spells.
Class Skills
The mech mage's class skills (and the key abilities for each skill) are Concentration, Craft(all), Hide, Knowledge(arcana), Knowledge(mechs), Knowledge(nature), Mech Pilot, Spellcraft, and Spot.
Class Features
All the following are class features of the mech mage prestige class.
Weapon and armor proficiency:Mech mages gain no proficiency with any weapon or armor.
Spells per Day When a new mech mage level with +1 spell level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an mech mage, he must decide to which class he adds the new level for purposes of determining spells per day.
Improved Combine Spell X When using the Combine Spell Feat the mech mage can expend X spells or spell slots in the casting time of a single casting of the spell. Example: a 4th level mech mage casts bull's strength on a gargantuan mech, expending 3 castings of the spell as a standard action.
Bonus Feat At 2nd level and ever 4 levels afterwards, the mech mage gains a bonus feat from the following list: Craft Wand, Landswalker(forest, hills), Mech Dancer, Natural Pilot, Practiced Spellcaster, Reckless Wand Wielder, Skill Focus (mech pilot), Stealthy Mech, Touch Spell Specialization, Wandstrike, and Weapon Focus (mech unarmed, touch spell).
Channel Touch Spell The mech mage can deliver touch spells with the mechs body. He may make a standard mech melee attack against the target's touch AC to deliver the spell, or combine a mech's unarmed attack with the spell against the targets normal AC.[/i]
MECH MAGE
Hit Dice: D4
Requirements
Race:Elf or Half-Elf.
Mech Attack Bonus:+5
Feats:Combine Spell, Mechwalker, Skill Focus (concentration)
Spells: Ability to cast 1st-lvl arcane spells.
Class Skills
The mech mage's class skills (and the key abilities for each skill) are Concentration, Craft(all), Hide, Knowledge(arcana), Knowledge(mechs), Knowledge(nature), Mech Pilot, Spellcraft, and Spot.
Code: Select all
Base Mech Spells
Attack Attack Fort Ref Will Per
Level Bonus Bonus Save Save Save Day Special
1st +0 +1 +0 +2 +2 - Improved Combine Spell 2
2nd +1 +2 +0 +3 +3 +1 level Bonus Feat
3rd +1 +3 +1 +3 +3 +1 level
4th +2 +4 +1 +4 +4 - Improved Combine Spell 3
5th +2 +5 +1 +4 +4 +1 level Channel Touch Spell
6th +3 +6 +2 +5 +5 +1 level Bonus Feat
7th +3 +7 +2 +5 +5 - Improved Combine Spell 4
8th +4 +8 +2 +6 +6 +1 level
9th +4 +9 +3 +6 +6 +1 level
10th +5 +10 +3 +7 +7 - Improved Combine Spell 5,
Bonus Feat
All the following are class features of the mech mage prestige class.
Weapon and armor proficiency:Mech mages gain no proficiency with any weapon or armor.
Spells per Day When a new mech mage level with +1 spell level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an mech mage, he must decide to which class he adds the new level for purposes of determining spells per day.
Improved Combine Spell X When using the Combine Spell Feat the mech mage can expend X spells or spell slots in the casting time of a single casting of the spell. Example: a 4th level mech mage casts bull's strength on a gargantuan mech, expending 3 castings of the spell as a standard action.
Bonus Feat At 2nd level and ever 4 levels afterwards, the mech mage gains a bonus feat from the following list: Craft Wand, Landswalker(forest, hills), Mech Dancer, Natural Pilot, Practiced Spellcaster, Reckless Wand Wielder, Skill Focus (mech pilot), Stealthy Mech, Touch Spell Specialization, Wandstrike, and Weapon Focus (mech unarmed, touch spell).
Channel Touch Spell The mech mage can deliver touch spells with the mechs body. He may make a standard mech melee attack against the target's touch AC to deliver the spell, or combine a mech's unarmed attack with the spell against the targets normal AC.[/i]