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Hydra, 6-Headed (cryo variant) Colossal II Steam Mech
Size: Colossal II Power Source: Steam Payload Units: 44 Height: 45 ft. Space/ Reach: 25 ft./25 ft. Crew: 8 (weapons 12, see below) Firing Ports: 8 Hit Dice: 144 Hit Points: 792 Critical Threshold: Yellow 396, Orange 198, Red 79 Base Initiative: -2 Speed: 40 ft. Maneuverability: Average AC: 2 Hardness: 16 (Steel. Colossal II, Armor Plating) Base Melee Attack: +4 Base Ranged Attack: -2 Unarmed Damage: 3d6+12 Trample: largest Huge; safe Large; damage 5d6 Saves: Fort +0, Ref -4 Abilities: Str 34, Dex 6, Con -, Int -, Wis -, Cha - Mechcraft DC: 42 Base Planning Time: 84 days Base Cost: 5,725 gp Total Cost: 25,986 gp Labor Requirements: 7,860 man-hours Construction Time: 96 days (10 avg. laborers plus 1 overseer) Special: Armor plating, extra weapon mounts (12 PU), linked weapons (bites & flame nozzles), steady feet
Payload Usage PU Use 8 Crew 36 Onboard Weaponry 44 Total
Onboard Weaponry Location Arc of Fire Weapon (Damage, Range, Other PU Crew Neck#1 150 forward Huge Mech Bite (2d6+12, melee, linked to frost launcher) 4 1 Neck#1 150 forward Large Frost Launcher (2d6 cold, 30 ft. cone, Ref save 15) 2 1 Neck#2 150 forward Huge Mech Bite (2d6+12, melee, linked to frost launcher) 4 1 Neck#2 150 forward Large Frost Launcher (2d6 cold, 30 ft. cone, Ref save 15) 2 1 Neck#3 150 left Huge Mech Bite (2d6+12, melee, linked to frost launcher) 4 1 Neck#3 150 left Large Frost Launcher (2d6 cold, 30 ft. cone, Ref save 15) 2 1 Neck#4 150 right Huge Mech Bite (2d6+12, melee, linked to frost launcher) 4 1 Neck#4 150 right Large Frost Launcher (2d6 cold, 30 ft. cone, Ref save 15) 2 1 Neck#5 150 rear Huge Mech Bite (2d6+12, melee, linked to frost launcher) 4 1 Neck#5 150 rear Large Frost Launcher (2d6 cold, 30 ft. cone, Ref save 15) 2 1 Neck#6 150 rear Huge Mech Bite (2d6+12, melee, linked to frost launcher) 4 1 Neck#6 150 rear Large Frost Launcher (2d6 cold, 30 ft. cone, Ref save 15) 2 1
Weapons Links mean if they have not already been fired this round, a frost launcher fires automatically if it's linked bite hits. If use in linked mode, each neck needs only 1 crew.
The Hydra series mechs were designed to face multiple smaller opponents (such as infantry & dire armor) or large monsters rather than other mechs their size, whose armor they often have trouble penetrating. The 5 headed version was the first designed, but the designers realized the design could be enlarged easily.
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