and i continue the endless ranting and basic trying to get the easy stuff out of the way... up now HP and skills!
From what has been gathered and compiled in the PHB lite Roles say how many HP characters get.
Defenders: 15+con score and 6 per level
Leaders and Strikers: 12+con score and 5 per level
Controllers: 10+con score and 4 per level
Course this is mostly a guess based on the minor snippets that have dribbled out. So based on the post I did about assigning role we should get that....
Coglayer 10+con score and 4 per level
Constructor 10+con score and 4 per level
Mech Jockey 12+con score and 5 per level
Steamborg 15+con score and 6 per level
and that'll be good enough for now until the PHB comes out.
Tough part, skills... they've been combined and the number of trained skills has changed.
rogues who got 8+int mod now get 4 of their choice, and stealth and thievery for free. stealth being a combination of hide and move silently, and thievery being open locks, disable device and slight of hand. so they got 5 skills for free.... on other fronts most other classes get 4 skills, and rangers got 6. so lets break down the walls and start some crunch...
steamborgs get 4+ skills
mech jockeys get 4+
constructors get 2+
and coglayers get a wooping 8+
as the normal is 4 we'll normalize to that to start...now for class skill lists.
Coglayer, constructor and mech jockeys get knowledge mechs as class skill so that'll definantly need to be on their list.
Coglayer, constructor and steamborg get disable device, but it was folded into Thievery and i'm not a big fan of just giving the classes access to thievery... that being said, I'll probably end up giving the steam skill or some other appropriate skill the ability to deal with mechanical traps. But that may have to wait till the PHB comes out so the rules for it are clearly written.
All of them get knowledge steam engines as class skills, so the Steam skill from earlier will be good here.
Coglayers and mechjockeys get mech pilot as a class skill, so they'll get it again.
Acrobatics, Athletics, Insight, Perception, and Stealth are "universal class skills" so they'll get those too.
Coglayer | Constructor | Mech Jockey | Steamborg
Acrobatics | Acrobatics | Acrobatics | Acrobatics
Athletics | Athletics | Athletics | Athletics
Insight | Insight | Insight | Insight
Perception | Perception | Perception | Perception
Stealth | Stealth | Stealth | Stealth
Pilot | | Pilot |
Steam* | Steam | Steam | Steam
Mechs* | Mechs | Mechs |
| Arcane | |
| | | Heal
i'll stop it there, because from the PHB light it looks like the classes get 3 skills more than the universals as basic class skills to choose from.
And due to the sheer nature of the class I feel generous like the rouge getting free skills so I'll throw them a bone and give them Steam and Mechs for free, as it's the real basis of the class.
and I think I'm ready for bed... this is what I get for working at night...