Mech Combat basics.

Medieval fantasy mechs powered by steam, magic, or the labor of a thousand slaves.

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Mech Combat basics.

Post by Sellix » Wed Nov 10, 2010 9:33 pm


I am preparing to run a one shot of Dragonmech. The one shot (which will be played over six to eight hours) will include: Mech on Mech combat, boarding of a small City Mech (Type A) and capturing of its command center. In that order.

I remember stumbling onto a PDF some time ago which contained all the essentials for mech on mech combat... Did something happen to that? Or did it never exist to begin with? It would really help me with running this game if that resource was available.

"What? What's wrong with shaving with a power tool?" -Sellix as he's applying a circular sanding saw to his beard.

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Re: Mech Combat basics.

Post by mythfish » Tue Nov 30, 2010 6:30 pm

I don't recall any such thing, but I could be mistaken.

There were a couple PDFs floating around with some house rules and different mech creation rules.
Dieter Zimmerman
[[Faceless Minion of the Dark Master]]

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