"Native" Creatures

Medieval fantasy mechs powered by steam, magic, or the labor of a thousand slaves.

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Devastation Bob
Ill-Fated Peasant
Posts: 4
Joined: Mon Mar 23, 2009 6:51 am

"Native" Creatures

Post by Devastation Bob » Thu Jan 07, 2010 10:51 am

How has the lunar rain affected the normal monsters of the world? Are those niches now filled with moon creatures or what?

Oaksoul Elite
Hard-Bitten Adventurer
Posts: 144
Joined: Sat Mar 01, 2008 5:57 pm

Re: "Native" Creatures

Post by Oaksoul Elite » Sat Jan 09, 2010 8:42 pm

There's still plenty of room for normal creatures on DragonMech. Just because we have a lunar equivalent of zombies doesn't mean there are no more zombies. In fact, you need non-lunar creatures if you want something without a tie to madness incarnate. Many treants are now the mad forestrati. There are oil-slick versions of water nymphs. Etc. etc. See Mech Manual for more monsters (many of which aren't lunar). Also, the Rumors & Lies pdf has a template for earthly creatures that have been warped into lunar creatures. In general, many monsters roost in city-mechs if possible - especially in the legs of Sharlorn the Necropolis.
I am Omnirahk, half-Rahkshi ("Omni") of the WotC forums. I consider "Psionics in DragonMech" (see my website) my greatest contribution to anything d20 so far. At least, it's my most successful topic.

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