DragonMech in the DoD world
Posted: Sun Jan 01, 2006 3:41 pm
My PC:s are about to end their quest to restore the good guy to the throne in a little country called Faerdanty. Anyway, this good guy, a mighty wizard, has a friend across the seas from whom he hasn't heard from lately.
So he'll ask the PC:s to travel there. It is discovered that the evil supernatural being Vloduvar has possessed the poor friend and that this has divided the continent into two basic camps. The humans who are tired of magic and together with renegade dwarfs and gnomes build mechs. They are lead by Shar Thizdic, who in my world was grievously wounded by Vloduvar.
The other camp is the traditionalist races, the elves and the dwarfs. Their wizards and clerics built magical mechs and some mechanical mechs to defend magic. However, the epedemia of atheism on the continent has made magic (both divine and arcane) weaker (it'll be far more unstable than in the DragonMech version), so it is unsure how they shall do. They can take either the side of Shar Thizdic's humans who think that these magic users are evil and should be eradicated (which will post a problem for the party wizard) or they can join the traditionalist races, which are slowly corrupted by the spirit of Vloduvar.
Can this work?
So he'll ask the PC:s to travel there. It is discovered that the evil supernatural being Vloduvar has possessed the poor friend and that this has divided the continent into two basic camps. The humans who are tired of magic and together with renegade dwarfs and gnomes build mechs. They are lead by Shar Thizdic, who in my world was grievously wounded by Vloduvar.
The other camp is the traditionalist races, the elves and the dwarfs. Their wizards and clerics built magical mechs and some mechanical mechs to defend magic. However, the epedemia of atheism on the continent has made magic (both divine and arcane) weaker (it'll be far more unstable than in the DragonMech version), so it is unsure how they shall do. They can take either the side of Shar Thizdic's humans who think that these magic users are evil and should be eradicated (which will post a problem for the party wizard) or they can join the traditionalist races, which are slowly corrupted by the spirit of Vloduvar.
Can this work?