"Work it harder, make it better, move it faster, make it stronger more than ever, hour after hour, our work is never over..."
--Steamborg with a song stuck in his head while he works on his next upgrade.
Saves: Good Fort and one other Good save (your pick)
Level, Special, (Steampowers)
1 Steam Engine (0+Int)
2 Artificial Parts, Improved Tech Skills (1+Int)
3 Field of Interest, Lose Self
4 Artificial Parts (2+int)
5 Body Modification
6 Artificial Parts (3 + Int)
7 Field of Interest
8 Artificial Parts (4 + int)
9 Body Modification
10 Artificial Parts (5+Int)
11 Field of Interest
12 Artificial Parts (6+Int)
13 Body modification
14 Artificial Parts (7+Int)
15 Field of Interest
16 Artificial Parts (8+Int)
17 Body Modification
18 Artificial Parts (9+Int)
19 Field of Interest
20 Artificial Parts (10+int)
Skill Points: 6 + Int
Class Skills: Balance, Climb, Craft, Disable Device, Heal, Jump, K (Mechs, Steam Engines, Engineering), Listen, Mechcraft, Pilot Mech, Profession, Search, Spot, Swim.
Weapon and Armor Proficiency: Steamborg are proficient with simple weapons, four martial weapons, and the more common steam weapons (guns, buzzaxe, chattersword, etc.). They are proficient with Medium Armor, but with no shields.
Steam Engine: You know how this works.
Artificial Parts: At every even-numbered level, the Steamborg gets an Artificial Parts feat. Artificial Parts feats continue improving, as long as the Steamborg continues putting ranks into Mechcraft, and K (Steam Engines and Engineering).
Improved Tech Skills: Equal to 1/2 character level.
Field of Interest: Steamborgs all go their own way, pursuing their own interests. Naturally, the time spent teaches them some extra stuff. At levels 3, 7, 11, 15, and 19, they get to pick one of the following
-A point of BAB
-An extra skill point (gets skill points retroactively)
-Extra class skills (The number gained depends on the power. Take UMD by itself, 2 out of Hide, Move Silently, Bluff, Diplomacy, Intimidate, Sense Motive, Tumble, and 3 out of Knowledge (any), Use Rope, Ride, and Speak Language)
Body Modification: At level 5, 9, 13, and 17, the Steamborg undergoes some extensive body modification. I'll work out prices and recovery times later. Unless noted, a body mod cannot be taken more than once, but it does stack with whatever artificial parts.
-Reinforced (Increases hit dice by one step, +2 to Fort Saves)
-Powerful Build (Prereq: Reinforced. As it says)
-Wired Reflexes (+2 to Dex)
-Extra Arms (Gain an extra pair of arms. Need a Coordinator before you take this again)
-Coordinator (helps the Steamborg smoothly use a non-standard body. Various effects to Feats and Extra Arms)
-Tools (Built-in tools give substantial bonus to things they're used for)
-Ageless (can only be taken at level 17)
(Artificial Parts feats to come).
Last edited by Arek on Sun Jan 11, 2009 7:28 pm, edited 1 time in total.