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 Post subject: Bladewind: Elven Colossal IV Animated mech (full stats)
PostPosted: Mon Feb 11, 2008 6:36 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
I've always thought the L'arile mechs had a large tactical problem as they don't really have a large melee design. The only melee capable designs are the lancer and runemech, but these are no match for the big colossal II through IV designs (War Smith, Paladin, Goredog, Wakizashi). The one large elven combat mech, the Warlock, is much more suited to a fire support role, and would be in extreme trouble if meleed by an enemy mech. So I decided to set out to prove you can build a formidable melee mech that's animated. Designed to be the L'arile nation eqiuvalent of the War Smith & Paladin designs, it is a colossal IV mech with capability to support a small mech force. So here are the stats.

Size: Colossal IV
Power Source: Animated
Payload Units: 192
Height: 120 ft.
Space/Reach: 60 ft. by 60 ft./ 60 ft.
Crew: 13 (weapons 11)
Firing Ports: 51
Hit Dice: 160
Hit Points: 880
Critical Thresholds: Not subject to critical hits
Base Initiative: +1
Speed: 120 ft.
Maneuverability: Average
AC: 2
Hardness: 18 (steel, Colossal IV)
Base Melee Attack: +6
Base Ranged Attack: +1
Unarmed Damage: 5d6+14
Trample: Largest colossal; Safe gargantuan; Damage 7d6
Saves: Fort -2, Ref 0, Will -
Abilities: Str 38, Dex 12, Con -, Int -, Wis -, Cha -
Mechcraft DC: 52
Base Planning Time: 104 days
Base Cost: 22,901 gp
Total Cost: 485,286 gp
Labor Time: 46,080 man-hours
Construction Time: 116 days (50 avg. laborer + 5 overseers) plus Rituals (7 days) plus magic item creation time
Special: Extra Weapon Mounts (+64 PU), Fast Legs, Mech Hangar (30 PU), Steady Feet

Payload Usage
Code:
PU    Use
13    Crew
4     Bolt Ward Talisman (magic item from the Mech Manual)
30    Mech Hangar
145   Onboard Weaponry
192   Total


Onboard Weaponry - Bladewind
Code:
Location        Arc of Fire   Weapon(dam, range, Other)                           PU Crew
Left middle arm    Melee    +5 Colossal II Swordblade (5d12+19/19-20)             32 1
Right middle arm   Melee    +5 Colossal II Swordblade (5d12+19/19-20)             32 1
Left upper arm     Melee    +2 Spell-storing Colossal Swordblade (3d12+16/19-20)  16 1
Right upper arm    Melee    +2 Spell-storing Colossal Swordblade (3d12+16/19-20)  16 1
Left lower arm     Melee    +2 Keen Colossal Barbed Swordblade (3d12+16/17-20/x3) 16 1
Right lower arm    Melee    +2 Keen Colossal Barbed Swordblade (3d12+16/17-20/x3) 16 1
Left Shoulder    270 left   +1 Distance Gargantuan Javelin Rack(2d8+1(x5),400)    8  2
Right Shoulder   270 right  +1 Distance Gargantuan Javelin Rack(2d8+1(x5),400)    8  2
Head                360     Staff of Evocation (CL13, effects below)              1  1
                            Magic Missile (1d4+1x5, 230)
                            Shatter (10d6 sonic vs Crystalline or save for objects, DC 13, 55)
                            Fireball (10d6 fire, DC 14, 920, 20 ft, rad. spread)
                            Ice Storm (3d6 bldg + 2d6 cold, 920, 20 ft. rad. 40 ft. high cylinder)
                            Wall of Force (130 sq. ft. wall, 13 rnd. duration, 55)
                            Chain Lightning (13d6 elec. pri. + 6d6 elec (sec. x13), DC 19, 920)


Last edited by Raptor on Mon Jun 02, 2008 3:22 pm, edited 3 times in total.

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 Post subject:
PostPosted: Tue Feb 12, 2008 9:03 am 
Offline
Hard-Bitten Adventurer

Joined: Tue Jun 22, 2004 11:02 am
Posts: 150
Location: Surrounded by corn
Intimidating. Am I right in thinking this is a six-armed mech?

_________________
DragonMech line developer, freelance writer, tall guy named Matt.


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 Post subject:
PostPosted: Mon Jun 09, 2008 3:22 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
Yes. :twisted: I was thinking of the rodwalkers design when I came up with it. I'll try to post a better description later.


Last bumped by Raptor on Mon Jun 09, 2008 3:22 pm.


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