Cobra: Universal Colossal Clockwork mech (full stats)

Medieval fantasy mechs powered by steam, magic, or the labor of a thousand slaves.

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Raptor
Deft-Handed Cutpurse
Posts: 278
Joined: Sun Apr 17, 2005 4:48 pm
Location: Wichita, KS

Cobra: Universal Colossal Clockwork mech (full stats)

Post by Raptor »

The Cobra (& the King Cobra to be posted later) are simple enlarged versions of the Viper from the Dragonmech book. I'm sure that many of you find the Viper to be an excellent mech for adventurers, and I thought larger versions for higher level parties might be popular. So here are the stats:

Size: Colossal
Power Source: Clockwork
Payload Units: 20
Height: 35 ft.
Space/Reach: 15 ft. by 15 ft./ 15 ft.
Crew: 2 (weapons 3)
Firing Ports: 13
Hit Dice: 48
Hit Points: 264
Critical Thresholds: Green, Yellow 132, Orange 66, Red 26
Base Initiative: +3
Speed: 80 ft.
Maneuverability: Good
AC: 2
Hardness: 13 (steel, Colossal)
Base Melee Attack: +2
Base Ranged Attack: +3
Unarmed Damage: 1d12+10
Trample: Largest large; Safe medium; Damage 4d6
Saves: Fort -4, Ref 0, Will -
Abilities: Str 30, Dex 16, Con -, Int -, Wis -, Cha -
Mechcraft DC: 52
Base Planning Time: 104 days
Base Cost: 6,295 gp
Total Cost: 18,292 gp
Labor Time: 7,680 man-hours
Construction Time: 48 days (20 avg. laborers + 2 overseers)
Special: Extra Weapon Mounts (+4 PU), fast Legs

Payload Usage

Code: Select all

PU       Use 
2        Crew
2        Open
16       Onboard Weaponry
Onboard Weaponry - Cobra

Code: Select all

Location     Arc of Fire   Weapon(dam, range, Other)                    PU Crew 
Right Arm    180 forward   Gargantuan Steam Cannon (3d10/x3,950)         8  2
Left Arm       Melee       Gargantuan Sword Blade (2d12+10/19-20)        8  1
With the additional open space, the Cobra can carry the entire typical 4 man adventuring party.
Last edited by Raptor on Sun Nov 23, 2008 12:12 pm, edited 2 times in total.
Raptor
Deft-Handed Cutpurse
Posts: 278
Joined: Sun Apr 17, 2005 4:48 pm
Location: Wichita, KS

Re: Cobra: Univeral Colossal Clockwork mech (full stats)

Post by Raptor »

As Promised earlier, here are the stats for the King Cobra, A great mech for a mid-level party. It's not too expensive, has a small enough crew for a party to run by themselves, and has plenty of space for customization (or loot). Here are the stats:

Size: Colossal II
Power Source: Clockwork
Payload Units: 40
Height: 50 ft.
Space/Reach: 25 ft. by 25 ft./ 25 ft.
Crew: 4 (weapons 4)
Firing Ports: 21
Hit Dice: 96
Hit Points: 528
Critical Thresholds: Green, Yellow 264, Orange 132, Red 53
Base Initiative: +2
Speed: 80 ft.
Maneuverability: Good
AC: 2
Hardness: 14 (steel, Colossal II)
Base Melee Attack: +4
Base Ranged Attack: +2
Unarmed Damage: 3d6+12
Trample: Largest huge; Safe large; Damage 5d6
Saves: Fort -4, Ref 0, Will -
Abilities: Str 34, Dex 14, Con -, Int -, Wis -, Cha -
Mechcraft DC: 54
Base Planning Time: 108 days
Base Cost: 13,850 gp
Total Cost: 35,723 gp
Labor Time: 15,360 man-hours
Construction Time: 64 days (30 avg. laborers + 3 overseers)
Special: Extra Weapon Mounts (+8 PU), Fast Legs

Payload Usage

Code: Select all

PU       Use 
4        Crew
4        Open
32       Onboard Weaponry
Onboard Weaponry - King Cobra

Code: Select all

Location     Arc of Fire   Weapon(dam, range, Other)                    PU Crew 
Right Arm    180 forward   Colossal Steam Cannon (4d10/x3,900)          16  3
Left Arm       Melee       Colossal Sword Blade (3d12+12/19-20)         16  1
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