cost of being a mech owner...
Posted: Tue Jun 28, 2005 8:42 pm
i was just doing a few calculations about the lunar rain, probability nd so forth...
as we all know, durring the heaviest lunar rain (21+ on 1d20+0or4) there's a chance per half hour that a direct hit from a fairly large rock occurs (DC 20 reflex, 1d10 squared damage)
using the time info in the core DM book, and a few base assumptions (a 28 day lunar cycle, 8 hours of lunar rain per night, and 3 days of 'full' moon per cycle)
i have got the following numbers:
3/140 days are days with heavy lunar rain
there is heavy lunar rain an average of 5.4 times per highpoint year
the direct strikes deal an average of 34.5 damage per strike (not counting hardness)
a direct strike to nedderpik deals an average damage of 19 per hit (rolls of 1-5 can't penetrate hardness, 6-10 can)
in an average heavy shower, about 285 points of damage would be dealt (less, there would be 16 chances to be struck per evening)
in an average year, nedderpik would be hit 82.08 times*, take 1559.52 points of damage, and spend 562,591.7 GP per year repairing it
(*becasue 20s always make saves, the actauly number of hit chances would be 86.4, the failed saves would be 82.08 times per year)
for the cost of that, i'd rather build something smaller, something that i can fit inside of a cave at night
as we all know, durring the heaviest lunar rain (21+ on 1d20+0or4) there's a chance per half hour that a direct hit from a fairly large rock occurs (DC 20 reflex, 1d10 squared damage)
using the time info in the core DM book, and a few base assumptions (a 28 day lunar cycle, 8 hours of lunar rain per night, and 3 days of 'full' moon per cycle)
i have got the following numbers:
3/140 days are days with heavy lunar rain
there is heavy lunar rain an average of 5.4 times per highpoint year
the direct strikes deal an average of 34.5 damage per strike (not counting hardness)
a direct strike to nedderpik deals an average damage of 19 per hit (rolls of 1-5 can't penetrate hardness, 6-10 can)
in an average heavy shower, about 285 points of damage would be dealt (less, there would be 16 chances to be struck per evening)
in an average year, nedderpik would be hit 82.08 times*, take 1559.52 points of damage, and spend 562,591.7 GP per year repairing it
(*becasue 20s always make saves, the actauly number of hit chances would be 86.4, the failed saves would be 82.08 times per year)
for the cost of that, i'd rather build something smaller, something that i can fit inside of a cave at night