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That's a cool idea to start a campaign with a long-lived race and then have them live through the lunar rain. One fun hook to introduce early on could be rumors of what's going in Duerok as the first mechs are built under the instruction of Parilus. In the early days, the existence of mechs was just rumors and hearsay; nobody except the dwarves believed such things were possible... until Durgan-lok first broke stride on the surface. Your elven characters could keep getting rumors that are more and more reliable until they realize something dramatic is happening. Then perhaps they could get swept up in the elves' own attempts to build mechs, becoming involved in Tannanliel -- maybe Tannan himself sends them to find rare components he needs for his research or subsequent construction. All the while, they continue to hear disturbing rumors from the south about a silver-tongued shepherd spreading lies against the elves (this would be Shar Thizdic)... there's probably a lot of material in the game history that could become living, breathing campaign atmosphere if you set the campaign in that period. Check out 2nd Age of Walkers for detail on a lot of the history, or just use what's in the core book and build on it yourself.
Hope that helps.
_________________ Joseph Goodman
Goodman Games
www.goodman-games.com
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