Oaksoul Elite wrote:
I got to talking to a friend about 4e DragonMech, and I have a few new ideas now:
[*]coglayers use schematics as an implement.
[*]Mech jockeys powers are called maneuvers. It just has to be called that. Or something similar, at least. There may be some "dead levels" at which mech jockeys do not have any powers to learn. Instead, every mech has an appropriate power at that level and of the same type. This represents mechs being designed with special maneuvers possible, and it takes a talented mech jockey to pull them off. Or I could make it a power-swap feat. Either way, mechs are like mounts - they have special maneuvers you can pull off if you're properly trained (ie., like the Mounted Combat feat).
[*]There may be multiple mech jockey classes. [list]
Schematics: I was thinking something like this at first too,After thinking it out I figured something like that would be better for a variation on rituals(to craft temporary devices). But I can see something like this also giving temporary bonuses.
What I'm working on idea wise for coglayers is "steam powers" as "magic items" but starting as nonmagical(so they can be had at first level) and then enhanced(magically) or improved(mechanically). Basically, They all have encounter powers built in, but Coglayers can optimize them to use at-wills and dailies based on the steam power, and their power choices.
Manuevers: "It's not a manuever yet, more of a gesture really..." -Eddie Izzard as Dr. Hiemlich. That's not bad. I was thinking of Mechs having powers as well (aside from basic attacks) but I didn't want to make them Jockey exclusives, Jockies were going to have powers that functioned with or without Mechs. Maybe Mechs have a special power you need a feat to access. A good encounter or daily based on the level and size of the mech.
Multiple Jockey classes: I don't think that's needed. The animated mechs(arcane or undead) we're generally run by spellcasters or semi-sentient and didn't need crew. For the ones that need to be driven I think a minor requirement(specific power source, Cast a specific ritual, or a control item), or just multiclassing should cover it if they want to do fancy tricks.
I didn't update my blog about it... but I washed my thumb drive the other day... RUINED! ugh... so yay... I get to remake what I made. This time I'm going to be putting it on a washproof(too big to forget) external hard drive made from my old Laptop hard drive. I love having a friend in the technologies industry.