Here's some quickie stuff I did off the top of my head.
Coglayer:
Power Source: Steam
Role: Controller
Key Abilities: Dex, Con, Int
Skills:Steam Engines and Mechs, and 8 of the following:
stealth
insight
perception
acrobatics
athletics
streetwise
endurance
Class features:
Boiler Training: gain access to a personal boiler, and counts as having the "boiler training" feat for the purposes of meeting feat prerequisites.
Machine Empathy: gains level bonus to steam engines and mechs skills.
Steam Powers Training can combine and assemble steam powers. Gains the ritual, Create Steam Power device, as a bonus to any other ritual he selects. can only combine 3 steam powers, +1 each level
PowersStart Boiler(see above post)
Pump Boiler(see above post)
Use Device:With the flick of a switch, your steam power device roars into lifeAt will * Steam
Standard
Personal
prerequisite: must have used start boiler, and have the required number of PP in reserve.
effect: activates device's effects
cost: X pp
note: once activated, a steam power device can be used as a standard action eac round.Steam powers:fog generator: 1 pp, 15ft. radius fog
boiler: +2 pp, 2x random effects (ie damage)
amplifier: +2pp, 2x number effects (ie range)
light generator: 1 pp, 20 ft./20 ft. light
drill: 1 pp, basic attack (1d4 + str, +2) or tool
pilot light: 1 pp, basic attack(1d4, +2, 5/10 range)
diffuser: +1 pp, spreads effect over 2x the range weakly
bloodhound: 1 pp, 30 ft/ scent detection, (needs 5 feet for specificity)
animator: +2 pp, device gains int 2, wis 10, and can function on its own.
clockwork puppet: 1 pp (+1 per add), small ambulatory creature, controlled by a operating box:
1 puppet(size: tiny, mv 5, hp 10, ac 17)
2 puppets (size: small, mv 6, hp 15, ac 15)
3 puppets (size: medium, mv 7, hp 20, ac 13)
...
trembler: 1 pp, gives operator (or animated device), tremorsense
folder: +1 pp, folds device to 1/2 size
note, for each pp in cost, add 20 gp to ritual cost
Feats:Steam Gun training:
prerequisite: steam boiler training or micro-boiler class feature
benefit: gains proficiency with steam guns, gains powers powerful shot (see above post), and devastating shot (see above post)
Rituals:Create steam power device:Level: 1
Category: SPs
Time: 1 hour per pp of device
Duration: permanent
Component Cost: 20 gp per pp of device
Market Price: 120 gp
Key Skill: Steam Engines
Effect: creates a desired steam power device form above list.
note, can be used to create any device desiredCreate Mech:
Level: 8
Category: Mech
Time: 1 day per 1000 gp of market price of mech
Duration: Permanent
Component Cost: 200 Gp per 100 of mech's market price
Market price : 500 gp
Key Skill: Mechs
Effect: creates a mech from plans.
note: needs plans to createDesign Mech:Level: 2
Category: Mech
Time: 5 hours per 1000 gp of market price of mech
Duration: permanent
Component Cost: 50 gp per 1000 of mech's market price
Market Price: 200 gp
Key Skill: Mechs
effect: Creates desired mech plans
Note, market price is the same as the price in the cost entry of the mech's stat block in the bookThat's all so far.
Lemme hear some comments!