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well, looking at the stats for a catapult in DMG vs. DMcore, the DMcore catapult stats differ like so:
1 less die of damage, crit range added, uses mech attack bonus instead of Int based attack roll
in all else, they're the same
they also do more damage at smaller sizes than an equivalent sized steam cannon (even with the lower damage die type) but have a smaller crit multiplyer
this trade off, ad 1/5 the cost of a steam cannon
btw, costing more to have a greater effect IS balance
i'm thinking i'm going to write up some rules for a steam cannon as a seperate siege weapon (yay, artillery pieces)
you know, it makes more sense for a catapult to do more damage and a steam cannon to penetrate better
i was watching a documentary the otehr day on the battle of the english vs the spanish armada, cannon fire does little noticible damage to sailing ships becasue it punches small, exact holes, easily plugged, and causes little other harm unless it directly hits someone inside a ship... not good for sinking ships
by contrast, a slow moving but heavy catapult stone will literally tear a hole in anything it hits, jagged edges, not easily plugged, etc (assuming it penetrates, of course)
that was a little off-topic, though, wan't it?
_________________ Namfoodle "Sparklediver" Raulnor
{Wounds -12; HP = 11/23}
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