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Precision Timepiece: CwB has a precise sense of time; always aware of passage of time despite sleep or unconsciousness; only death and resurrection can rob a CwB of his sense of time temporarily; can set mental alarms as reminders or to wake up at specific times
That's actually pretty good utility piece, but does it gain any benefits? Maybe they get a benefit for moving through a moving series of obstacles (read: Gear Forest) mech piloting, because they're able to note the frequency of each action
I was going to have that tack on to the first level of the character, since steamborgs dont usually get anything really special from having their engine impanted, i thought this would be a nice 'perk' at first level, though i wasnt going to give it any hard-coded numbers benefit. i think it would be circumstantial bonuses if discernable patterns were involved, maybe a +2 if the situation warranted it.
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Unpredictable Movements: the CwB's quick motions and unnatural flexibility make their movements hard to anticipate; gains +4 dodge bonus to ac vs any attack of opportunity
OR it could reduce the iterative penalties on multiple attacks. Like instead of them going down by 5 with each hit, they're reduced by 3. Or 2, or something.
well... i wasnt going for anything that would make the cwb that much more of a combat beast. the
overwind ability already allows for some significant bonuses over the norm so i figured i'd be focusing on the defensive 'quick and agile' aspects with most of the CwB's abilities
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Tightly Wound: CwB's body has been significatnly altered by this point, so much so that their reflexes function on an instinctive mechanical level; gain +2 insight bonus to initiative and reflex saves
As long as the bonus to initiative stacks with Improved Initiative, I'm cool with this.
oh yeah, of course. improved initiative is an unamed bonus i believe, with would naturally stack with an insight bonus.
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Improved Muscle Control: The Clockborg's body becomes more and under direct control of his increasingly mathematical mind. He gains his Artificial Parts bonus as a bonus to all Dex-related skills.
that's not a bad idea, doesnt the regular borg gain some kind of similar ability with regards to crafting and such? this would be a good replacement for that ability and could allow the CwB to overcome their natural, un-stealthiness.
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Supreme Muscle Control: The Clockborg's movements are swift and sure, and he need not sacrifice finesse for power. Half of the Clockborg's Dex modifier is added to his attack roll, in addition to Str. Alternatively, if using Weapon Finesse and an appropriate weapon, gain half of the Strength modifier.
not sure how i feel about that ability.... hafta think about it.
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I'd also give them some of the steam weapons as proficiencies (certainly the Steamguns).
steamgun definitely apropriate, but most of the other steam weapons are large and clunky, didnt steam warriors have some smaller, more finesse-orented steapowered weapons?