Deathwalker/ Death Knight: Necrotic Mechs
Posted: Mon Mar 10, 2008 1:30 pm
These 2 mechs were made the rules for Necrotic Steel & Necrotic Engines from Steam Warriors. These mechs are not pure necromantic mechs, but use negative energy to run an alternate version of the steam engine. I am going to post the Deathwalker first even though it is the larger of the two, because I recently realized I had an error in the Death Knight (Huge mech), and I haven't fixed it yet. Here are the stats for the Death Walker.
Size: Colossal
Power Source: Necrotic engine
Payload Units: 24
Height: 35 ft.
Space/Reach: 15 ft. by 15 ft./ 15 ft.
Crew: 4 (weapons 5)
Firing Ports: 13
Hit Dice: 24
Hit Points: 132
Critical Thresholds: Green; Yellow 59; Orange 26; Red 7
Base Initiative: -1
Speed: 40 ft.
Maneuverability: Average
AC: 2
Hardness: 15 (Necrotic Steel, Armor Plating, Colossal)
Base Melee Attack: +4
Base Ranged Attack: -1
Unarmed Damage: 1d12+12
Trample: Largest large; Safe medium; Damage 4d6
Saves: Fort +2, Ref -2, Will -
Abilities: Str 34, Dex 8, Con -, Int -, Wis -, Cha -
Mechcraft DC: 41
Base Planning Time: 82 days
Base Cost: 8,447 gp
Total Cost: 46,600 gp
Labor Time: 5,120 man-hours
Construction Time: 48 days (10 avg. laborers + 5 undead laborers +1 overseer) plus magic item creation time
Special: Armor Plating, Extra Wpn Mounts (+8 PU), Gearwright Maintenance, Necrotic Engine, Necrotic Steel
Payload Usage
Onboard Weaponry - Deathwalker
The big advantage of the necrotic engine is that its negative energy heals undead tissue it built into, Which the Necrotic Steel of which this mech is built counts as. It heals 24 hp (equal to HD) every day. It also does not need fuel to run, only water. The disadvantage is that the # of HD of the mech is limited by the amount of HD of undead that could be created by the Caster when casting Animate Dead to create the engine. That is why this mech only has 24 HD, as this is the minimum for a mech of this size. A caster with a CL higher than 12 could produce a version with more HD. Also the Necrotic steel has special properties its self. In direct sunlight the mech strength is reduced to 30, while in natural darkness is raises to 36. This is a good mech for a Necromancer who has taken levels in the Steam Mage prestige class.
Size: Colossal
Power Source: Necrotic engine
Payload Units: 24
Height: 35 ft.
Space/Reach: 15 ft. by 15 ft./ 15 ft.
Crew: 4 (weapons 5)
Firing Ports: 13
Hit Dice: 24
Hit Points: 132
Critical Thresholds: Green; Yellow 59; Orange 26; Red 7
Base Initiative: -1
Speed: 40 ft.
Maneuverability: Average
AC: 2
Hardness: 15 (Necrotic Steel, Armor Plating, Colossal)
Base Melee Attack: +4
Base Ranged Attack: -1
Unarmed Damage: 1d12+12
Trample: Largest large; Safe medium; Damage 4d6
Saves: Fort +2, Ref -2, Will -
Abilities: Str 34, Dex 8, Con -, Int -, Wis -, Cha -
Mechcraft DC: 41
Base Planning Time: 82 days
Base Cost: 8,447 gp
Total Cost: 46,600 gp
Labor Time: 5,120 man-hours
Construction Time: 48 days (10 avg. laborers + 5 undead laborers +1 overseer) plus magic item creation time
Special: Armor Plating, Extra Wpn Mounts (+8 PU), Gearwright Maintenance, Necrotic Engine, Necrotic Steel
Payload Usage
Code: Select all
PU Use
4 Crew
20 Onboard Weaponry
Code: Select all
Location Arc of Fire Weapon(dam, range, Other) PU Crew
Right Arm melee +1 Frost Gargantuan Steam Ripper (2d12+13(slash)+1d6 Cold or 8 1
2d8+13(Bldgn)+1d6 Cold/x4)
Torso 180 Forward Linked Large Shredder (1d8, 150) 2 1
Torso 180 Forward Linked Large Shredder (1d8, 150) 2 1
Left Arm 180 Forward +2 Chain Tentacle (2d8+2,100) 8 3