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 Post subject: Amplifiers, Pumps and the like
PostPosted: Sun Mar 20, 2005 4:05 am 
I have a question regarding the use of some of the steam powers. If I understand it correctly, attaching a pump to a pilot light shoots a flame forward in a line attack (hitting everything in the way, like a line spell) When combined with an amplifier, the maximum range of the stream would be the 'area' of the original divided by 5 feet. So with a pilot light, 4 amplifiers, and a pump you would have a light that illuminates 25 square feet, and can fire a flame up to 125 ft. With 6 amplifiers, this increases to 175 ft. Um. I might be wrong, but this seems a bit excessive. Considering that a flamethrower fired in this fashion hits everything in a line, this would be (very roughly) a flamethrower with a range of up to a 100 metres! Maybe I made a calculation error, but a flamethrower that can shoot flames higher than most mechs are tall doesnt seem right.

Size isnt an issue; this is still about a large weapon. Furthermore, the pump mentions a range inc of 40ft. Would this still apply to a flamethrower, for example, or a torch? The same questions apply to the billows and lobber.


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 Post subject:
PostPosted: Sun Mar 20, 2005 5:36 pm 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2695
Location: San Jose, CA
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Maybe I made a calculation error, but a flamethrower that can shoot flames higher than most mechs are tall doesnt seem right.


Whereas building the mech in the first place makes perfect sense? ;) This is fantasy engineering, after all.

Your calculations are correct. It seems reasonable to me. Achieving that 125-foot flamethrower requires 6 steam powers, or all the steam powers of a normal 5th level coglayer. A coglayer with a higher Int and the right feats could build this weapon sooner, but it would still constitute a healthy portion of his total power output. Meanwhile, wizards of similar level are lobbing around 2nd or 3rd level spells, and fighters are learning Great Cleave.

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Joseph Goodman
Goodman Games
www.goodman-games.com


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 Post subject:
PostPosted: Tue Mar 22, 2005 8:15 pm 
Oh right, silly me. I forgot steam powers were level-dependant benefits. Thanks for clearing that up.


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 Post subject:
PostPosted: Wed Mar 30, 2005 11:53 pm 
So my coglayer can slap boilers on four or five hydrolic armors so they have a 40 STR and they go mech hunting?


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 Post subject:
PostPosted: Wed Feb 21, 2007 12:42 pm 
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Ill-Fated Peasant

Joined: Wed Dec 06, 2006 4:37 pm
Posts: 5
One thing you have to remember is that it is going to be a very large device as well to do that.

I do not have my book on hand but I know that is going to be at LEAST large and likely huge.

It's more of a large cart with the flame gun on it then it is what most people thing as a flame thrower.

Think the chinese Dragon Tanks


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