CRUMBLE BUG SWARM
Code: Select all
Diminutive Animal (Swarm)
Hit Dice: 4d8 ( hp)
Initiative: +2
Speed: 20 ft. (4 squares), burrow 5 ft. (1 square)
Armor Class: 16 (+4 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +3/-
Attack: Swarm (1d6 plus rust)
Full Attack: Swarm (1d6 plus rust)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, rust
Special Qualities: Immune to weapon damage, swarm traits
Saves: Fort +4, Ref +6, Will +4
Abilities: Str 1, Dex 14, Con 10, Int -, Wis 8, Cha 1
Skills: Climb +4, Hide +4, Listen +4, Spot –2
Feats: -
Environment: Any land or underground, near metal
Organization: Solitary, mass (2-4 swarms), or colony (11-20 swarms)
Challenge Rating: 3
Treasure: No coin; standard goods, no metal
Alignment: Always neutral
Advancement: None
Level Adjustment: -
Combat
A crumble bug swarm seeks to surround and attack any creature with metal, especially most clockwork or steam-powered mechs. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Rust (Su): A crumble bug swarm devours all metal within its fighting space by the end of its turn. A magical metal item may attempt a Fortitude save, dc 12, to resist being eaten, but it is completely devoured on the next turn, regardless. Large metal mechs are completely destroyed as the swarm engulfs it, and Huge or larger mechs suffer 3d6 points of damage per turn in the swarm, negating its damage reduction completely.
Skills: A crumble bug swarm has a –2 penalty to spot checks, due to its voracious habits hiding its sight.