Hunter series Mechs: Elven Huge-Colossal Animated (full stat
Posted: Mon Feb 25, 2008 1:08 pm
These mechs are designed basically as a lower-cost, more general purpose mechs for the elves compared to some of their wand heavy designs. They also do not require an arcane caster onboard. The first and most common is the basic Huge model, the Hunter. There are 2 variants, 1 armed with a ballista, and 1 with a javelin rack. This very stealthy mech is usually used for scouting ahead of village mechs, and actual hunting. They can still be a significant danger to mechs and large dragons in numbers, and usually engage in ambush and hit & run tactics. They almost always have a 2 man crew onboard, although they can operate with 1, and usually 1 of the crew is a ranger, for their tracking and survival skills. And here are the Stats.
Size: Huge
Power Source: Animated
Payload Units: 6
Height: 14 ft.
Space/Reach: 5 ft. by 5 ft./ 5 ft.
Crew: 1 (weapons 2)
Firing Ports: 5
Hit Dice: 8
Hit Points: 44
Critical Thresholds: Not subject to critical hits
Base Initiative: +4
Speed: 60 ft.
Maneuverability: Perfect
AC: 8
Hardness: 5 (enchanted Ivy)
Base Melee Attack: +0
Base Ranged Attack: +4
Unarmed Damage: 1d8+1d6+2
Trample: Largest small; Safe small; Damage 2d6
Saves: Fort 0, Ref +2, Will -
Abilities: Str 14, Dex 18, Con -, Int -, Wis -, Cha -
Mechcraft DC: 30
Base Planning Time: 60 days
Base Cost: 676 gp/ 672 gp
Total Cost: Balista var. 29,747gp/ 29,741 gp, Javelin Rack 30,247 gp/ 30,241 gp
Labor Time: 960 man-hours
Construction Time: 12 days (10 avg. laborers + 1 overseer)/9 days (+1 construct), plus Rituals (2 days) plus magic item creation time
Special: Combat Spikes, Extra Wpn mounts (+1 PU), Fast Legs, Quiet Movement, +8 to hide, resist fire 4
Payload Usage
Onboard Weaponry - Hunter
The Enchanted Ivy armor comes from Mech Manual, and the Quiet Movement option comes from 2nd Age of Walkers. In the next post I'll be covering the Ranger, the Gargantuan mech in the Hunter series.
Size: Huge
Power Source: Animated
Payload Units: 6
Height: 14 ft.
Space/Reach: 5 ft. by 5 ft./ 5 ft.
Crew: 1 (weapons 2)
Firing Ports: 5
Hit Dice: 8
Hit Points: 44
Critical Thresholds: Not subject to critical hits
Base Initiative: +4
Speed: 60 ft.
Maneuverability: Perfect
AC: 8
Hardness: 5 (enchanted Ivy)
Base Melee Attack: +0
Base Ranged Attack: +4
Unarmed Damage: 1d8+1d6+2
Trample: Largest small; Safe small; Damage 2d6
Saves: Fort 0, Ref +2, Will -
Abilities: Str 14, Dex 18, Con -, Int -, Wis -, Cha -
Mechcraft DC: 30
Base Planning Time: 60 days
Base Cost: 676 gp/ 672 gp
Total Cost: Balista var. 29,747gp/ 29,741 gp, Javelin Rack 30,247 gp/ 30,241 gp
Labor Time: 960 man-hours
Construction Time: 12 days (10 avg. laborers + 1 overseer)/9 days (+1 construct), plus Rituals (2 days) plus magic item creation time
Special: Combat Spikes, Extra Wpn mounts (+1 PU), Fast Legs, Quiet Movement, +8 to hide, resist fire 4
Payload Usage
Code: Select all
PU Use
1 Crew
1 Open
4 Onboard Weaponry
Code: Select all
Location Arc of Fire Weapon(dam, range, Other) PU Crew
Torso 180 Forward +1 Huge Distance Ballista (3d6+1/x3, 240) 4 2
OR
Torso 180 Forward +1 Huge Distance Javelin Rack (2d6+1(x3),400) 4 2