This is a Mech I designed to flesh out my little Cyarliel project. They have realized that the amount of materials needed to make the number of large mechs they plan on would denude the forests if entirely wood, and have developed the prospector to find and mine valuable mineral deposits. Although not its primary purpose, it is also a fairly formidable melee opponent with it's Mattock of the Titans
. And here are the stats, the split prices and times are for without and with construct assistance, which the cyarliel commonly use to increase their production (although it doesn't reduce cost significantly).
Power Source: Animated
Payload Units: 20 (heavy payload; 10 units reserved for cargo)
Height: 23 ft.
Space/Reach: 10 ft. by 10 ft./ 10 ft.
Crew: 1 (weapons 1)
Firing Ports: 10
Hit Dice: 16
Hit Points: 88
Critical Thresholds: Not subject to critical hits
Base Initiative: +3
Speed: 50 ft.
Hardness: 8 (stone)
Base Melee Attack: +0 (+3 with Mattock
Base Ranged Attack: +3
Unarmed Damage: 1d10+4
Trample: Largest medium; Safe small; Damage 3d6
Saves: Fort 0, Ref +2, Will -
Abilities: Str 18, Dex 18, Con -, Int -, Wis -, Cha -
Mechcraft DC: 34
Base Planning Time: 68 days
Base Cost: 1,312 gp/ 1,304 gp
Total Cost: 55,816 gp/ 55,804 gp
Labor Time: 1,920 man-hours
Construction Time: 24 days (10 avg. laborers + 1 overseer)/18 days (+1 construct), plus Rituals (7 days) plus magic item creation time
Special: Heavy Payload Payload Usage
PU UseOnboard Weaponry - Prospector
1 Rod of Metal & Mineral Detection
8 Mattock of the Titans
10 Cargo space
Location Arc of Fire Weapon(dam, range, Other) PU Crew
Right Arm Melee Mattock of the Titans (4d6+7/x3, Adamantine) 8 1