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PostPosted: Wed Apr 09, 2008 11:37 am 
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Wild-Eyed Zealot

Joined: Tue Oct 16, 2007 11:15 pm
Posts: 87
What if Mind Flayers are actually lunar creatures... who came to the planet hundreds and hundreds of years ago to begin preliminary preparations for the divine assault being launched by the lunar gods. What if they have been preparing their elder minds not just as repositories of knowledge, but as great telekinetic engines, and when they have enough, they will telekinetically complete the god's work, and bring the moon crashing into the planet?

Just a thought.


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PostPosted: Wed Apr 09, 2008 3:21 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 2600
Location: Left Coast, USA
FLGS: Bizarro World
8 o ...Just a thought...?!??!

That's a capital-A Awesome idea! :mrgreen:

I very well may swipe that for something...!

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

—Here Be DCC Monsters—

VOORAK, L, Hunter, S10, A12, Sm10, P6, I13, L15, AC 10, HP 3, Spear +0 1d8, Init 0; R 0, F 0, W -1, Holy water, Pelt, 3 iron spikes, 1d ration, 4-leaf clover (Find secret doors) (+1), Com +1

SARKLA, C, Gatherer, S9, A14, Sm14, P15, I14, L8, AC 11, HP 5, Knife +0 1d4, Init 1, R 1, F 1, W 1, Chest, Basket of veggies, 2d ration, lg sack, waterskin, torch, Seventh son (Spell checks), Com +1

TARR, C, Hunter, S14, A11, Sm15, P13, I8, L8, AC 10, HP 3, Spear +1 1d8+1, Init 0, R 0, F 1, W 1, Holy water, Pelt, 4 torch, flint/steel, 1d ration, sm sack, Fox's cunning (traps), Com

TELVA, N, Herbalist, S13, A6, Sm9, P6, I12, L10, AC 9, HP 2, Club +1 1d4+1, Init -1, R -1, F 0, W -1, Chain 10', Herbs- 1 lb., 50' rope, 2d ration, torch, Speed of cobra (Init), Com


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PostPosted: Wed Apr 09, 2008 6:12 pm 
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Deft-Handed Cutpurse
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Joined: Thu Dec 11, 2003 7:23 pm
Posts: 195
Location: Goodman Games East
Good idea! Now how about THIS twist:

The mind flayers are native to a world other than Highpoint or its moon. To please their alien masters, they're using these mega-telekinetic powers to bring the moon closer and cause devastation. But the creatures of the moon -- though evil -- are innocent of the crime. They at first believed that Highpoint itself was the aggressor! Now, decades later, the cunning, intelligent skinstealers have pieced together clues from their years of infiltration and begin to suspect the presence of a third party....

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Writer: "Madness at the Mutilated Oak," DCC #48: The Adventure Continues;
DCC #52: Chronicle of the Fiend

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PostPosted: Wed Apr 09, 2008 9:15 pm 
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Wild-Eyed Zealot

Joined: Tue Oct 16, 2007 11:15 pm
Posts: 87
After re-reading the mech manual for a bit today it seems the 'Razid', the derro made obelisk mech, seems designed for some similar purpose. one could easily work the mind flayer edge in. Maybe Razid mechs are designed to help the elder minds focus their telekinetic powers on key points in the surface world.


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PostPosted: Wed Apr 09, 2008 9:34 pm 
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Wild-Eyed Zealot
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Joined: Mon Dec 31, 2007 10:52 pm
Posts: 85
GnomeBoy wrote:
8 o ...Just a thought...?!??!

That's a capital-A Awesome idea! :mrgreen:

I very well may swipe that for something...!


Agree!
I'm already running a game where aliens are one of the active enemies and I've already made them connected to Mind flayers (though it's not in a dragonmech game).

Still a really good idea!

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